Jump to content


How to build a transportation system?


1 reply to this topic

#1 ewind

    New Member

  • Members
  • Pip
  • 1 posts

Posted 05 May 2006 - 11:21 AM

At present I have a project about building a small Transportation System including roads, buildings, trees. i used C# with DirectX
At first, I write a editor in which users can build their system. For example, users can create a node for the crossroad, a segment for a path, create a tree, a house, etc.
Then I automatically convert them to 3D.
But I don't know the way to convert them.
How can we create a mesh? How can we know the vertex, textutre,...?
Or we have another method?
Please help me.

#2 Reedbeta

    DevMaster Staff

  • Administrators
  • 4780 posts
  • LocationBellevue, WA

Posted 05 May 2006 - 05:43 PM

You should probably find or make (with a 3D modelling software) some "prefab" models of houses, trees, road segments and curves and so forth. Then you can just place these in the 3D world wherever the user wants them.
reedbeta.com - developer blog, OpenGL demos, and other projects





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users