Begining of Sound/Music Study
#1
Posted 09 April 2006 - 10:57 AM
study about Music and Sound programming, music before sound.
So anyone know how to start?
#2
Posted 13 April 2006 - 10:20 AM
First of all, I'm not at all an educated musician, therefore some of you might find my opinion questionable. I'm self-taught in all the departments: from coding to graphics, and while developing the 2d adventure game I'm currently working on I am forced to work on everything by myself - music included. Thanks for the freeware scripting engine I'm using I didn't have to code the entire game from the ground up, but whatever tools you're using, development is still hard work - especially when you don't have a team.
My own take on music is that study - while certainly helpful - is not necessary. When I'm scripting a part of the game that I think it should be orchestrated, the first thing I think of is mood of this particular scene - whether it should be epic, sad, funny etc. Then I start ModPlug tracker, load the instruments and play with them for a while. The idea evolves while I'm working on the music itself. In a way, I allow it to evolve rather than following some pre-conceived idea, although it's not always the case. For example: one of the moments in my game has the lonely protagonist going back to his apartment (it's the first time player ever gets to see this location). The scene will be illustrated by a lonely, melancholic piano piece (that I happen to be listening to right now :) ) that is meant to illustrate protagonists solitude. And it wasn't at all a pain to compose. Music in games, however, is quite a complex subject given that it has to correspond to dynamically changing context of the game. By rule, 2d adventures are less dynamic than, say, first person shooters or survival horror. Therefore whether the challenge is small or big depends on the genre.
#3
Posted 13 April 2006 - 08:09 PM
Imho learning music theory is not a big deal, but it makes little sense to learn that isolated, without an instrument where you can apply the stuff while you think..
#4
Posted 20 April 2006 - 05:05 AM
After you tell me something about them, :worthy:
would be easier to tell my interest of which. :yes:
#5
Posted 20 April 2006 - 06:16 PM
You can't tell the difference between this http://en.wikipedia....ki/Music_theory and this http://msdn.microsof...2_playsound.asp????
#6
Posted 24 April 2006 - 05:12 AM
monjardin said:
You can't tell the difference between this http://en.wikipedia....ki/Music_theory and this http://msdn.microsof...2_playsound.asp????
I mean the difference coding and formal educational.
#7
Posted 24 April 2006 - 05:41 AM
formal education == music theory
They have nothing to do with each other.
#8
Posted 25 April 2006 - 05:41 AM
I'd like to get on with coding, but... how much is there about formal education?
#9
Posted 06 June 2006 - 07:18 AM
what i can tell you though, for the sake of game dev, is you can try out softwares like virtualdj to mix your own brand of music and fool around with existing music... or if you want to make your own music, try acidloop or something. i remember playing music generator on my psx a few years ago... had loads of fun ^_^
#10
Posted 10 June 2006 - 06:51 PM
drewcarrey said:
words like pentatonic or harmonic minor... it never ends.
It's getting kinda offtopic, but:
For a programmer (I assume that programmers have at least some mathematical background) music theory is a piece of cake. The only problem is, that most introductional theory books have been written by guys who himself don't really have understood what they talk about. Pro musicans just don't tend to be math wizzards, and they have a different, more emotional approach to things. Their skills are usually more on the memorize side than abstraction. This can confuse us.
In reality the stuff is dead simple. It is almost like 4th class elementary school stuff. You just need someone who explains it without mystifying the half of it. Don't be fooled if you you think it's complicated. It's not.
Knowing theory does not make you a better musican though. It helps you on the way, opens the inner ear, brings you ideas and tools to analyze music you like (and then extract the essence of it). In my oppinion it's a "must have" if you play with other people, but that's it. You can be a world class musican without knowing what a lydian dominant scale is.
#11
Posted 11 June 2006 - 09:34 AM
#12
Posted 11 June 2006 - 10:30 AM
#13
Posted 11 June 2006 - 04:49 PM
#14
Posted 11 June 2006 - 06:38 PM
#15
Posted 12 June 2006 - 09:01 PM
#16
Posted 20 June 2006 - 05:27 PM
Jare said:
Actually the "base" note is A minor. :dry:
#17
Posted 21 June 2006 - 01:13 PM
A guitar and a piano are C instruments, but a trumpet has B flat as its "base". So, everyone typically tunes to "Concert A" or 440 Hz. I guess that's what you meant by the "base" note?
#18
Posted 21 June 2006 - 03:21 PM
#19
Posted 23 June 2006 - 03:44 PM
On the other hand, a trumpet (and several others) is a B-flat transposing instrument. In other words, a B-flat on a trumpet is actually pitched to a concert "C". This was very confusing to me the first time I played with a horn player. I told him to play a certain scale and didn't get at all what I expected!
Wikipedia has a more exhaustive explanation of all this here.
#20
Posted 23 June 2006 - 04:30 PM
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