Microsoft to offer cheap Xbox 360 game development kit?
#1
Posted 24 March 2006 - 02:04 AM
"Nietsche is dead" -- God
#3
Posted 24 March 2006 - 09:39 AM
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Currently working on: the 3D engine for Tomb Raider.
#4
Posted 24 March 2006 - 10:33 AM
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A dev kit for PCs? I'm not sure what that implies. I can't see the next SDK being charged for, so what kind of kid would MS supply that anyone would need or want for PCs?
(ignoring the fact that the article implies that anyone being able to develop games is new :)).
He who knows not and knows that he knows not is ignorant. Teach him.
He who knows not and knows not that he knows not is a fool. Shun him.
#5
Posted 24 March 2006 - 10:46 AM
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Currently working on: the 3D engine for Tomb Raider.
#6
Posted 24 March 2006 - 12:36 PM
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Lead Designer/Project Manager - White Epsilon
#7
Posted 24 March 2006 - 01:43 PM
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Currently working on: the 3D engine for Tomb Raider.
#8
Posted 24 March 2006 - 08:40 PM
1st of: you're right. becomming a licensed developer status is not easy. Especially if you're a indy developer (I know what I talk about - although we finally got approved and shipped a title). Things might be different if your company is owned by a large publisher/distributor.
MS (and neither Sony or Nintendo) is interested in freaks having access to the hardware. Those guys are more interested in getting a linux kernel to boot than to ship a game.
2nd: XNA shouldn't be overlooked. It (as far as I know) contains among other things the xbox sound library (xact) on PC. This alone is a reason enough to take a closer look at it since it can save years of tool development. We've used it for xbox, and it was a dream.
All the modern soundcard features (reverb, filters, whatever) are in the hand of a sound designer. Coders just published information (in our case position on a race track, speed of the cars ect.), and the sound designers where able to do an entire soundscape without ever disturbing the coder.
#9
Posted 24 March 2006 - 09:12 PM
Nils Pipenbrinck said:
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Currently working on: the 3D engine for Tomb Raider.
#10
Posted 24 March 2006 - 10:49 PM
This is a very interesting topic. I look forward to seeing the results of these rumours.
Lead Designer/Project Manager - White Epsilon
#12
Posted 27 March 2006 - 10:17 AM
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Currently working on: the 3D engine for Tomb Raider.
#13
Posted 27 March 2006 - 10:43 AM
.NET is microsofts implementation of the common language runtime (CLR).
C# is a language used for development in that language, it has lots of classes no doubt part of the XNA. Microsoft will have to release CLR VM for Xbox360.
Mono is an opensource cross platform implementation of this. They probably dont have XNA but its not such a massive leap to port to non-microsoft platforms.
Oh but I dont believe microsoft will release cheap dev kits, however you can plug the 360 joypad into a PC and probably use this XNA when it comes out, something which I will be doing!
#14
Posted 27 March 2006 - 10:52 AM
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Currently working on: the 3D engine for Tomb Raider.
#15
Posted 05 April 2006 - 06:00 AM
#16
Posted 10 April 2006 - 07:16 PM
#17
Posted 12 April 2006 - 11:31 AM
SamuraiCrow said:
#18
Posted 16 April 2006 - 04:56 AM
On the other hand, if this IS for games that can be packaged and sold commercially.. !! That might just be reason to buy a 360 if the whole idea works.
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