GL/OS Unified Gaming Library
Posted 04 February 2003 - 02:55 PM
The pains of learning DirectX are gone.
You can now take advantage of this library to provide full featured DirectX functionality to prototype your Open GL games. GL/OS offers very easy-to-use methods and interfaces to quickly take advantage of DirectInput, DirectSound, DirectMusic, and DirectPlay.
Download it at www.cppnow.com - GL/OS Downloads
Posted 05 February 2003 - 04:00 PM
Took a look at there API docs, and sample program.
This API wraps DirectInput, DirectSound, DirectMusic, and DirectPlay it what appears to be a simple to use set of objects.
Rendering is done on there callback Frame function, that you provide, and where you do all specific graphic rendering. There sample shows OpenGL code here, and check the state of the keyboard, mouse etc.
<a href='http://www.c3command.com' target='_blank'>C3 Command</a>
Posted 11 February 2003 - 04:54 PM
Just my honest opinnion B)
Posted 11 February 2003 - 09:37 PM
but yeah, I imagine that to some people the sooner they make a release, the sooner they can make a name for themselves and will use already-made tools if it serves them in their best interest. I guess it's more of a personal/'ethical' opinion.
Posted 13 February 2003 - 05:53 PM
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