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Pro and Cons about ODE and Newton Game Dynamics!


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#1 littledragon

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Posted 25 February 2006 - 11:28 AM

Pro :yes: and Cons :no: about ODE and Newton Game Dynamics! :ninja:

ODE:

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ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.

Newton:

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Newton Game Dynamics is an integrated solution for real time simulation of physics environments. The API provides scene management, collision detection, dynamic behavior and yet it is small, fast, stable and easy to use.

http://ode.org/
http://www.newtondynamics.com/

How easy is to integreate?
Documenation?
API?
Futures?
Graphic API?
License?
Speed?
Stability?


#2 littledragon

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Posted 26 February 2006 - 08:37 AM

Posted Image

Newton Playground 1.51

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Playground where you can spawn all possible primitives (including ragdolls) and play around with them. The demo also has an advanced editormode, that gives you full control on spawning new primitives. Scenes you build can then be exported to, and loaded again from, XML.
By Sascha Willems

http://newton.delphigl.de/ :surprise:

#3 ikk

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Posted 27 February 2006 - 12:01 PM

what i know about ODE:
- it has good and short documentation with pictures that why its good for beginers to understand how dynamics engine works.
- it doesnt introduce too many new data tyes.
- contains only basic examples.
- in general its about vehicles rather than ragdolls.
- i found other engines are faster, but this may be not true if u use some advanced techniques

#4 .oisyn

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Posted 27 February 2006 - 12:43 PM

We had some problems with ODE a few years ago. It wasn't able to handle n-body collisions with a decent framerate (we were developing a racegame, and the shit hit the fan as soon as more than, like, 4 cars were involved in a pile-up). But as said, that was a few years ago, and maybe we weren't using it in an appropriate way :)
C++ addict
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Currently working on: the 3D engine for Tomb Raider.





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