if anybody from gamedev remembers me, I was working on a 2D graphics library, dubbed hxRender, built on OpenGL. Latest version is done, and it goes straight back to regular C code. I wasn't comfortable enough with C++ when i started writing version 2.0.
http://mavdisk.mnsu....ongaj/hxrender/
homepage if anybody is interested
*shrug* somebody might find it usefull.
hxRender 3.0
Started by PnP Bios, Feb 11 2006 12:04 AM
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