I need to make trees. Lots of them. What I'm trying to do is create a basic trunk mesh with lots of planes that have a branch/leaf texture. I don't actually want to generate all the branches in 3D, nor do I want to create billinos of leaves.
I have a few excellent tools for creating trees, even on the lowest settings they are still too high polygon for me. So before I start modeling and exturing like crazy, does anyone know where I can find resources for very low polygon trees? I'm especially looking for branch/leaf textures with alpha maps, since these are a bit tricky to create nicely.
Any resources?
Very low poly trees.
Started by MenDAKE, Feb 09 2006 06:47 PM
4 replies to this topic
#1
Posted 09 February 2006 - 06:47 PM
#2
Posted 15 February 2006 - 06:24 PM
I take it you don't want to go for bilboarded trees, but actual 3D ones?
#3
Posted 16 February 2006 - 01:15 AM
You can usually get away with two billboards at a 90 degree angle with the other one forming a plus from above. You could use your low poly trees that have too high a poly count when the player is close, then in the distance use the simple sprite based trees for fillers.
#4
Posted 16 February 2006 - 06:16 AM
Yeah, take a look at some info for imposters. Using higher poly trees at very close locations, and only updating the billboards when the angle of the distant trees changes.
DS
DS
#5
Posted 16 February 2006 - 02:21 PM
Hi
yes Leiden many flight simulators are using this approach by applying to perpendicular billboards as a tree.
or as Darkshadow said imposters is a very good approach, you can learn about them from
http://www.openscene...r.html#_details
it is the Openscenegraph approach.
yes Leiden many flight simulators are using this approach by applying to perpendicular billboards as a tree.
or as Darkshadow said imposters is a very good approach, you can learn about them from
http://www.openscene...r.html#_details
it is the Openscenegraph approach.
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