Making an RTS game
Posted 04 February 2006 - 06:46 AM
Main thing I want to know is with a small team could this realisticly get done? if anyone is interestted in helping AIM me at Nyzse, or email me at Nyzsee@gmail.com. (I prefer aim though becuase I rearly check my email).
a few things I forgot to mention
I would like to have this in an open online enviorment but maybe a direct connect thing would be the more realistic thing, unless its simplier then I think to make an open online thing. I think the hardest part of this is goign to be AI, not only making a computer player AI, but also just having units move throught terrain to a location, and to attack without having to be hold who to attack. Also getting all the units and stuff balanced is goign to be tricky, but thats not really a programing problem, more of a planning thing so ><.
and I do want to make a campaign editor program to go with it (like starcraft and warcraft), since this can also be used to finish up the game and to make the maps that go into the game. that seems simplier then having to program in the maps into the code and stuff.
I also haven't done any planning yet, I feel it would make more sence to have the people working on the game plan the game ><.
Posted 06 February 2006 - 02:09 PM
Posted 06 February 2006 - 04:40 PM
With Torque Game Engine + RTS Starter Kit would make the development of 3d RTS games very easy even for a small team.
give it a try.
Posted 23 June 2009 - 04:25 AM
I'm also wondering how I might set up a battle network for any games I make.
If anyone's still stumbling across this thread that can help, that'd be great, thanks in advance.
And by the way, Nyzse, how's your project come along?
Posted 27 June 2009 - 04:16 PM
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