Making A Game
#1
Posted 03 February 2006 - 12:56 AM
#3
Posted 11 August 2006 - 09:12 AM
#4
Posted 15 August 2006 - 05:16 PM

#5
Posted 15 August 2006 - 05:49 PM
In general you will need a programming platform with compiler, some form of art production software, a level editor, an audio editor, a word processor, the right hardware to play the game, and a lot of time and effort. Which ones to get, however, changes depending (again) on the game you want to make and the skills you have.
The best place to start is look at the tools which come with a game in the style you want to make - many games nowadays launch with the tools on the disc. So if you've played game X and want to make a game like that, then the best place to start would be with game X's tools. Failing that, go to game X's forums and look and see if people are making mods - then get whatever software they use.
Or, (and many people will give different advice here) get youself Visual C++ 2005 Express Edition from Microsoft's website and get a good book - I recommend C++ Primer Plus, Fifth Edition, by Stephen Prata - and start reading up on the language. Then get reading more about games programming and perhaps make text adventures and mini games for a while. After that, maybe band up with some like-minded individuals and try to work on some bigger projects together.
#6
Posted 20 September 2006 - 11:08 PM
#7
Posted 21 September 2006 - 12:21 AM
Anyone is free to disagree or suggest some more stuff
Software-wise you'd be safe with the following (until around November)
Compilers
Microsoft Visual C++ 2005 Express(easier than most languages)
Microsoft Visual C# 2005 Express(hard)
Sound editing
Audacity
Levl Editor
Depending on the engine
Quark(works with most Quake based games)
Hammer perhaps(although that might involve some legal issues)
make your own with C#(not for people new to programming)
Word Processor
Word Perfect
Word Pad
Microsoft Word(recommended)
Art Production/3d modelling programs
Milkshape(recomended due to the chance of you using models equal to quality of HL2 is quite low...like subartic)
XSI 4.2 mod tool
3ds Max (any version usually is enough)
MSPaint for those pesky little BMP's
Photoshop 7.0 and above (CS2 recommended)
any quality image editor
Don't realy try to do any of these though unless you know what you are doing. (i.e. you've got some working code but no way to use it for anything)
For free engine's check out the devmaster main page.
Personally I'd go with irrlicht or Ogre. I found Crystal Spaces quite confusing but that is just me. I'm sure many people here would argue against me, but it's just my personal opinion.
Also there is Panda3d for Python which is quite an easy language to learn and can help you jump into C++ after learning the basics.
you can find python here:
http://www.python.org
and there's a nice little book by the programmer of Darkseed, Mike Dawson here:
http://www.programgames.com
although the book costs some dough I found it quite helpful when I got into Python. Not to mention it comes with a cute little 2d engine.
Even better, you can just use the source code from Quake 3: Arena since the engine is quite good and you can pull off some pretty schweet things with it.
If I had a quarter for everytime some idiot pitched a game with "Like Quake only better" I'd kill him.
And I'd be rich...that too. Almost forgot that part
#8
Posted 21 September 2006 - 10:34 PM
#9
Posted 22 September 2006 - 07:09 AM
#10
Posted 22 September 2006 - 05:57 PM
and Look for free stuff, Deled 3d editor, Quake Army Knife, Milkshape3d, Newton Physics, Low cost Engines (Torque, C4 Engine, etc...)
#12
Posted 23 September 2006 - 06:29 AM
If I had a quarter for everytime some idiot pitched a game with "Like Quake only better" I'd kill him.
And I'd be rich...that too. Almost forgot that part
#13
Posted 26 September 2006 - 07:20 PM
:surprise:
#14
Posted 27 September 2006 - 06:51 AM
just search on the internet for him.
that face nightrage did was me when i first saw zbrush. www.zbrush.com
#15
Posted 02 October 2006 - 11:25 PM
#16
Posted 05 October 2006 - 10:09 PM
beckett911 said:
Make a Tetris clone with the simplest tools and graphics, get comfortable with the effort, then make a Pacman clone which now needs a bit more graphics and sound, then move on to make a simple game of your own creation if you want. Tackle more complexity as you learn more and become better at it.
#17
Posted 06 October 2006 - 12:16 AM
Wings3d makes a good modeller but can't handle animations, so is generally useless unless you know a lot about your chosen engine.
I suggest making some Pong or Tetris clones; both need some simple physics and graphics. Then either create a Mario or Pacman clone. Both will let you begin programming AI, and Pacman in particular is actually quite complex.
You should then study DirectX, if you're interested in making 3d games, and get a friend (or someone from a forum) to help you artwise. (Most programmers are, no offense, not particulary "art oriented")
Create a few simple platform/maze games and host them on sourceforge or similar, and then you'll be able to begin with the more interesting stuff (joinimg a team, working on games and getting ca$h)
But don't aim to high. 1 in every 2 programmers never makes a decent game. They talk and talk and talk about it, but have no idea what they're saying.
The other one starts off small and works up, making first text adventures, then arcade games, and so on, and they're the one that make big buck$.
/woodspeak
#18
Posted 06 October 2006 - 10:08 AM
http://sol.gfxile.net/gp/index.html
Good luck .
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