Tools Programmer
Job Description:
We are looking for a proactive, strong programmer to extend and enhance our game production tools. The applicant must be able to communicate effectively with non-technical staff, and should derive a sense of achievement in making our artists and designers' lives enjoyable and productive. Candidates are expected to have related work to showcase.
Requirements:
· Solid understanding of Win32 API and MFC programming.
· Minimum of 3 Years of professional experience in C++
· Good Knowledge of Computational Geometry, Linear algebra and 3D graphics is necessary.
· Familiarity with a 3D Modeling package, preferably 3D Studio Max.
· Previous experience as a Tools Programmer in the Game, Film or CAD industry a considerable plus.
Please submit a resume and any applicable sample work (either code, demos or both) to jobs@pseudointeractive.com
Developers of "Full Auto" seeking a Tools Programmer
Started by PseudoJobs, Jan 25 2006 08:57 PM
3 replies to this topic
#1
Posted 25 January 2006 - 08:57 PM
#2
Posted 28 January 2006 - 10:18 AM
While I know that Full Auto is an upcoming AAA title, the username "PseudoJobs" puts me off a little. Anyway, I can't help, so good luck.
Django Merope-Synge :: django@white-epsilon.com
Lead Designer/Project Manager - White Epsilon
Lead Designer/Project Manager - White Epsilon
#4
Posted 30 January 2006 - 10:52 AM
Oh, I know (the email address was a dead give-away!), but I was just expressing amusement at the irony of this coincidence. Anyway, me laughing isn't going to help pseudointeractive get a tools programmer.
Django Merope-Synge :: django@white-epsilon.com
Lead Designer/Project Manager - White Epsilon
Lead Designer/Project Manager - White Epsilon
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