I haven't written out any kind of design document, and, to be honest, this is as close as I've done so far... But here goes:
- It is to be as physically correct as current algorithms allow.
- It will be heavily optimized, but realism will always be of higher importance.
- Even though it will be slow NOW, if it is kept in working order, due to Moore's (I think :lol:) Law, it should be an attractive alternative renderer.
- Hopefully, I will create a full game engine on top of this, although it is highly improbable that I could do such a thing:blush:












