Jump to content


3D Artist Needed (Experienced Only)


  • You cannot reply to this topic
No replies to this topic

#1 Ryan Wenke

    New Member

  • Members
  • Pip
  • 2 posts

Posted 14 January 2006 - 04:20 PM

Team name:
Moonstruck Games

Project name:
Project "Survival"

Brief description:
In Project “Survival” the goal is simple; destroy the enemy town to become the dominant race. Although this may appear to be an easy process, it isn’t. There are three playable races in this game, Humans, Reptillians and Gravelers. Each race has 7 unique classes, siege weaponry and flying units. In order to get weapons, items, upgrades and these classes’ players must go on epic quests first. In your town will be various people that will tell you what quests need to be done, and what you receive upon completion. Depending on the quest, players can partner up with other real time players to embark across the map looking for success. Once a quest is completed, the reward is now available for everyone on that team. The FPS fighters can now purchase what was awarded and use it in the gruesome battle for victory. Using these rewards, players will try to overthrow the enemy and their town. Figuring out what quests to do first and how to go about doing them is up to you and the team. Players will be allowed to prevent the enemy from completing quests by setting traps, establishing settlements and designating players on “Look out duty.”

Target aim:
Retail

Compensation:
We are working self funded, and can't afford to pay at this time. We have a dedicated group of 7, and are very positive that this project will be completed. All memebers will get a portion of the sales as well as other benefits.

Technology:
Engine: Modified Silverback Engine (Written by S2Games, http://www.s2games.com)
Language: C/C++
Art: 3dsmax, maya

Talent needed:
3D Artist Roles will include the following:

- Models
- Textures
- Including main characters, NPCs, props, environments

Requirements:

- Great 3D skills using 3dsMax, Maya
- Talent
- A great attitude
- Desire to see something from design to completion.
- Animation and Rigging using any package a huge plus

Team structure:

Ryan Wenke – Technical Director
Matt Jolly – Artistic Director
Kyle Gray – Programmer
Douglas Grayson – Artist
Matt Rochon – Programmer
James Wilding – Programmer
Stan Flomin – Artist


Website:
http://www.moonstruckgames.com (Includes Concept Art pictures)

Contacts:
Forum: http://www.moonstruckgames.com/forums
Email: moonstruckgames@gmail.com
AIM: S2Ryan

Additional Info:
Project "Survival" will be using a HIGHLY modified version of the Silverback Engine (more info found at http://www.s2games.com). Everyone on this team has great experience working with the engine, and are very thankful to be allowed the chance to work with it.

We will be getting a LLC/Attorney soon, making us a registered company as well as having the luxury of NOT worrying about legal/business issues.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users