Is it possible to make a game engine with Visual Basic?
if so is there any tutorials for doing so
Are there any to tutorials for makin one with VC++>:cool2:
Is it possible to...
Started by Jermaine, Jan 08 2006 06:43 PM
9 replies to this topic
#1
Posted 08 January 2006 - 06:43 PM
#2
Posted 08 January 2006 - 08:48 PM
Google is your friend. There's plenty of tutorials out there. I don't think there's any VB tutorials on DevMaster. You'll need to know what it is you want to make, though.
#3
Posted 08 January 2006 - 10:17 PM
i want to know if i cant make a full game engine with vb so can i?
#4
Posted 08 January 2006 - 11:34 PM
Hi
Revolution3D written completley in VB and Truevision 3d Uses VB and C++.
but IMHO if you are a visual basic programmer,You won't have the knowlage or experiance needed to make a decent game engine or at least it will be very diffecult to make one using this knowlage.
Also IMHO C++ is considered as a must for entering Game Programming world.
so try experiancing C++ first before thinking of making a game engine.
Thanks
By
Revolution3D written completley in VB and Truevision 3d Uses VB and C++.
but IMHO if you are a visual basic programmer,You won't have the knowlage or experiance needed to make a decent game engine or at least it will be very diffecult to make one using this knowlage.
Also IMHO C++ is considered as a must for entering Game Programming world.
so try experiancing C++ first before thinking of making a game engine.
Thanks
By
#5
Posted 08 January 2006 - 11:42 PM
i already know c++ as far as software programming, i trying to learn game programming now.
but thnks
vb is easier so i wanted to make a game with vb first
but thnks
vb is easier so i wanted to make a game with vb first
#6
Posted 09 January 2006 - 10:09 AM
I think you need to understand the difference between programming languages.
Both VB and C++ are turing complete which basically means you can write any program in each.
C++ is compiled natively. That means instructions get turned into x86 assembly code.
VB is an interpretted language which means that when you compile the code it does not turn into machine code until it is actually run. This has its advantages, but also means its less effecient.
VB has a user interface built in which means its easier to use for GUI applications.
So VB isnt really the best environment for games. And it probably isnt the easiest to use for beginners either.
I'd recommend something like macromedia flash or some kind of game maker software.
Both VB and C++ are turing complete which basically means you can write any program in each.
C++ is compiled natively. That means instructions get turned into x86 assembly code.
VB is an interpretted language which means that when you compile the code it does not turn into machine code until it is actually run. This has its advantages, but also means its less effecient.
VB has a user interface built in which means its easier to use for GUI applications.
So VB isnt really the best environment for games. And it probably isnt the easiest to use for beginners either.
I'd recommend something like macromedia flash or some kind of game maker software.
#7
Posted 09 January 2006 - 10:31 PM
Confucius says : A language is like a shoe. Some might look prettier than others but you can walk in all of them on your path to enlightenment.
If Prolog is the answer, what is the question ?
#8
Posted 10 January 2006 - 02:40 AM
^wow. thats powerful
#9
Posted 10 January 2006 - 10:22 AM
dave_ said:
VB is an interpretted language which means that when you compile the code it does not turn into machine code until it is actually run. This has its advantages, but also means its less effecient.
The old VB (pre .net) could actually compile to native code. But the problem is more that the design of VB doesn't lend itself very well for writing optimal code. Most game engines are able to handle loads of data, this will be a problem when you're going to implement it in VB. But it can be done of course
C++ addict
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Currently working on: the 3D engine for Tomb Raider.
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Currently working on: the 3D engine for Tomb Raider.
#10
Posted 05 February 2006 - 03:21 AM
ok then...
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