Jump to content


- - - - -

Robust and simple Inverse Kinematics (IK)


4 replies to this topic

#1 SKiTZO

    New Member

  • Members
  • Pip
  • 2 posts

Posted 08 January 2006 - 03:24 AM

I read an article in game programming gems 3 about a simple method to get inverse kinematics running. My nephew was in need of code to do IK for his simple flash game, so i figured that I would make a set of images explaining what I had learned in the book.

Long story short: i ported it to English (we are from Norway), and made it resemble an article before posting it on my portal. It turned out OK so I figured someone else might want to read it. Here goes:

Cyclic Coordinate Descent Inverse Kinematics Howto

yay :)

#2 spoulson

    New Member

  • Members
  • Pip
  • 6 posts

Posted 09 January 2006 - 03:17 PM

Excellent read.

What other methods of IK are there?

#3 geon

    Senior Member

  • Members
  • PipPipPipPip
  • 893 posts

Posted 11 January 2006 - 09:18 AM

Neat stuff. I like the illustrations.

#4 Mjolnir

    Member

  • Members
  • PipPip
  • 42 posts

Posted 12 January 2006 - 12:44 AM

spoulson said:

Excellent read.

What other methods of IK are there?
I had a good kickstart on IK from these (focus is on Jacobian methods):

http://graphics.ucsd...5/CSE169_12.ppt
http://graphics.ucsd...5/CSE169_13.ppt

(brush up on your calculus though)

#5 SKiTZO

    New Member

  • Members
  • Pip
  • 2 posts

Posted 26 January 2006 - 04:57 PM

There is that Jacobian thingie.. but i dint try that out. Anyways here is a link: http://www.cs.ubc.ca...533project.html





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users