"igLoader is a cross browser plugin that allows virtually any windows based software to be delivered and operated within the browser window. igLoader is unique in its implementation and simplicity; igLoader is not based on ActiveX technology and, as such, is compatible with browsers such as Firefox, Opera and Internet Explorer."
"How easy is it to enable my applications?
Simplicity is the key here. Pack the application files into a .igl archive (we provide details on how to do this) and upload to your website. The plugin will download the .igl archive and will extract the files to a unique directory on the client hard disk, keeping your application directory structure intact! You do not need to pack all files including media into one .exe!"
Want more information? http://www.igloader.com
I welcome all comments and questions. If you have questions about pricing then please contact me via the website as I am not in a position to discuss such matters on a public forum. You may request a quotation here : http://igloader.com/rfq.php
If you are interested in becoming a reference site for igLoader then please contact me via the website to discuss further.
igLoader - Get your game on-line!
Started by Indiepath, Jan 01 2006 02:31 PM
8 replies to this topic
#1
Posted 01 January 2006 - 02:31 PM
#2
Posted 01 January 2006 - 09:28 PM
Does it also compress the files for a smaller download?
You could just have a link to a zip file. It gets downloaded when you click the link. So what’s the advantage over a zip file?
You could just have a link to a zip file. It gets downloaded when you click the link. So what’s the advantage over a zip file?
#3
Posted 01 January 2006 - 09:46 PM
He said it lets you play games IN THE BROWSER; not just download and install them from the browser. Doesn't sound very safe.
#4
Posted 01 January 2006 - 10:07 PM
Files served by igLoader require a license key, this key is unique to each application. The key is generated by Indiepath and is based on file specific information. If the key is not present, incorrect or cancelled then the file archive will not be downloaded. By cancelled I mean that if the key has been flagged on our servers as hacked or invalid. If one of our customers breaks the terms of the license and starts doing naughty things then we cancel the license - simple. To summarise, unlicensed software can not be delivered.
#5
Posted 03 January 2006 - 02:17 PM
Update:
- Fixed issues with Opera Compatibility.
- Tweaked Versioning system.
- Fixed issues with Opera Compatibility.
- Tweaked Versioning system.
#6
Posted 03 January 2006 - 04:29 PM
How is this safe? What stops me from writing a virus, disguised as a game, that infects the computers of the people playing my "game"?
A license only stops me from using your plugin, but what if I write my own and tell people it's yours? And who's to say that you are really reliable?
I, for one, would never install a plugin that can run normal code on my machine. The reason that it's different for java applets, flash, virtools and the like is that it runs code (actually it's interpreted) in a sandbox, a safe environment that shouldn't be able to go outside the control of the browser.
A license only stops me from using your plugin, but what if I write my own and tell people it's yours? And who's to say that you are really reliable?
I, for one, would never install a plugin that can run normal code on my machine. The reason that it's different for java applets, flash, virtools and the like is that it runs code (actually it's interpreted) in a sandbox, a safe environment that shouldn't be able to go outside the control of the browser.
C++ addict
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Currently working on: the 3D engine for Tomb Raider.
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Currently working on: the 3D engine for Tomb Raider.
#7
Posted 03 January 2006 - 05:41 PM
.oisyn said:
How is this safe? What stops me from writing a virus, disguised as a game, that infects the computers of the people playing my "game"?
Quote
A license only stops me from using your plugin, but what if I write my own and tell people it's yours? And who's to say that you are really reliable?
Quote
I, for one, would never install a plugin that can run normal code on my machine. The reason that it's different for java applets, flash, virtools and the like is that it runs code (actually it's interpreted) in a sandbox, a safe environment that shouldn't be able to go outside the control of the browser.
#8
Posted 03 January 2006 - 06:33 PM
Your website seems to have a lot of buzz talk and less supportive information. I would strongly suggest taking the time to post screenshots for people (such as myself) who do not want to download your plug-in just to see a demo.
Also, why use your plug-in over a free, widely available, widely popular, widely supported Java Applets? If your program is intended for the web, then you should stick to the technologies that have been built for it with many years of development and testing. Yahoo Games, EA Pogo, and Popcap are excellent examples of how powerful Java Applets are.
Also, why use your plug-in over a free, widely available, widely popular, widely supported Java Applets? If your program is intended for the web, then you should stick to the technologies that have been built for it with many years of development and testing. Yahoo Games, EA Pogo, and Popcap are excellent examples of how powerful Java Applets are.
http://www.nutty.ca - Being a nut has its advantages.
#9
Posted 03 January 2006 - 09:09 PM
TheNut said:
Your website seems to have a lot of buzz talk and less supportive information. I would strongly suggest taking the time to post screenshots for people (such as myself) who do not want to download your plug-in just to see a demo.
Quote
Also, why use your plug-in over a free, widely available, widely popular, widely supported Java Applets? If your program is intended for the web, then you should stick to the technologies that have been built for it with many years of development and testing. Yahoo Games, EA Pogo, and Popcap are excellent examples of how powerful Java Applets are.
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