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Do we really need the Triple Buffer forum?


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#1 ProgramWizard

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Posted 26 December 2005 - 06:52 PM

It hasn't been posted in for over 10 months, and it doesn't look like the site is updated.
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#2 Onikhaosifix

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Posted 26 December 2005 - 07:03 PM

Yea, apparently the site is dead. It'll be cool if devmaster gave me my own DirectX site :)

#3 ProgramWizard

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Posted 26 December 2005 - 07:24 PM

Maybe we should start something like gamdev.net has with hosted sites. If your site was small and useful enough, you would get free hosting from DevMaster and your own forum. It's a nice idea.
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#4 Onikhaosifix

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Posted 26 December 2005 - 08:03 PM

ProgramWizard said:

Maybe we should start something like gamdev.net has with hosted sites. If your site was small and useful enough, you would get free hosting from DevMaster and your own forum. It's a nice idea.

But probably cost money.

#5 ProgramWizard

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Posted 26 December 2005 - 08:06 PM

Why? GDNet does it free. Then again, they do have that GDNet+ thing.
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#6 Onikhaosifix

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Posted 27 December 2005 - 02:58 AM

You would need to pay for server space.

#7 bladder

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Posted 27 December 2005 - 04:53 AM

AFAIK, GDNet will host your site for free if it's useful enough. I'm sure devmaster would do it as well if the right site came along.

Now about triplebuffer, well, the site is still there and still has a lot of stuff in it so the forum is there just incase. Triplebuffer's tutorials are just so well explained that they probably don't need to ask questions :lol:

In all seriousness though, yes, triplebuffer hasn't been updated for a year or something. There are plans being worked out for that site right now that should theoretically take effect in a couple of months. That's all I can say right now...

#8 Onikhaosifix

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Posted 27 December 2005 - 05:36 AM

Wow, so you guys do provide free hosting? Neat. I just have to work my way up the "tutorial writing ladder" and gain some respect around here. I have plans on working on a multi-edition tutorial covering engine design with the DirectX 9 API.





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