I don't know why everyone has such trouble creating interactive MMORPGs with PHP. What is the problem with having the able to explore the world, or do whatever and then what they did is saved somehwere and other players can see it as they click around. Or the alternative is to use AJAX and make things real time if that is necessary.
Browser Based MMORPG Games with PHP,MySQL and others
Started by kid_4000, Dec 23 2005 07:25 PM
21 replies to this topic
#21
Posted 18 April 2006 - 04:54 PM
#22
Posted 18 April 2006 - 08:54 PM
I've written a couple of online RPG's like that in PHP/MySQL (one was launched; the other wasn't ever completed enough to be launched), so I can give you a lot of important information. :)
1. They're fun to write and server costs are low. You can also easily add advertisements to generate some revenue, and/or have a paid membership feature. However, don't depend entirely on ad revenue because that's a risky business-- make sure you choose the right ad service (Clicksor, Google AdSense, or whatever else) and make sure your ads work properly.
2. Server costs are extremely low (and can be free, actually.. there are many free PHP/MySQL-enabled hosts at www.clickherefree.com , but not all of them are reliable). One disadvantage (compared to a client/server application-based MMORPG) is that it might be easier to hack, so you should keep security in mind (make your admin passwords long and random, and have some sort of flood detection to prevent brute-force logging in).
3. That's about all you need. Well, graphic design is also helpful (for drawing monsters, etc.).
4. Check out the open-source online mini-RPG KillMonster. You can build your game off of that like I did.
Another tip: look up the image generation routines. You could do like I did and create an in-game map system where the player's sprite is displayed and other players are displayed (with their names over their heads). That was cool. :)
kid_4000 said:
Hello,
I know PHP very well, and I want to implement my knowledge by developing a MMORPG game with PHP (+MySQL,HTML and others of course). But before, I would like to see your opinion about that:
1. What do you think about PHP based games generally?
2. What do you think about the advantages and the disadvantages by developing PHP based games?
3. What do you think I shall learn additionally to PHP,MySQL,HTML and JavaScript (that help me with the game, of course)?
4. If you have any tips or others..you're welcome :)
Thank you very much.
I know PHP very well, and I want to implement my knowledge by developing a MMORPG game with PHP (+MySQL,HTML and others of course). But before, I would like to see your opinion about that:
1. What do you think about PHP based games generally?
2. What do you think about the advantages and the disadvantages by developing PHP based games?
3. What do you think I shall learn additionally to PHP,MySQL,HTML and JavaScript (that help me with the game, of course)?
4. If you have any tips or others..you're welcome :)
Thank you very much.
2. Server costs are extremely low (and can be free, actually.. there are many free PHP/MySQL-enabled hosts at www.clickherefree.com , but not all of them are reliable). One disadvantage (compared to a client/server application-based MMORPG) is that it might be easier to hack, so you should keep security in mind (make your admin passwords long and random, and have some sort of flood detection to prevent brute-force logging in).
3. That's about all you need. Well, graphic design is also helpful (for drawing monsters, etc.).
4. Check out the open-source online mini-RPG KillMonster. You can build your game off of that like I did.
Another tip: look up the image generation routines. You could do like I did and create an in-game map system where the player's sprite is displayed and other players are displayed (with their names over their heads). That was cool. :)
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