3D C++/DirectX programmer wanted
#1
Posted 07 December 2005 - 12:33 AM
3DMUVE amateur development team
Project name:
STARQuest
Brief description:
An engine/framework for a new genre MMOPG offering the building blocks to let players evolve without dictating any particular gaming requirements, and a world so large that a single planet could truly be the size of a real planet and if doing sci-fi, the ability to have a near limitless number of planets, galaxies, moons, etc. The real differentiator is instead of a particular genre, the MUVE engine will pull together many genres and allow players to focus on the ones they enjoy while sharing the gaming experience with other friends and gamers they might not otherwise get to play with.
STARQuest is a futuristic world with thousands of galaxies and tens of thousands of planets. Players evolve into teams and are responsible team resources to empower their clan as they see fit. Some clans may steal, others may trade, others will mine. Some players might focus on marine combat, others on space flight and others on diplomacy. The focus is not on the individual, nor is it on leveling, but instead focused on building a strong clan.
Target aim:
Staged development with an initial freeware component and depending on interest level etc… we’ll see what happens.
Compensation:
This is just for fun and learning. If more results then that’s great for whoever the team is at that time, but for now, this is just a hobby.
Technology:
Client: Windows PC (maybe eventually Xbox), DirectX, Internet, C++.
Server: Linux, C++, Oracle Database
Talent needed:
Immediate need: C++ DirectX Developers
o .X class to manage models and animation
o Shadow class
o Particle System Class
o Network programming
o Lighting/Shading
o various special effect classes
o collision detection
--- Many of these have been done but need to be re-worked/cleaned up
Eventual need: 3D Modeling, 3D Animation, Texture Artist, Concept Artist, Musicians
Team structure:
Founder: Laurence Grant (me) : 20+ years development
Lead Designer, Architect and 3D Programmer
Development: Steve Ponomarev: 14+ years development
Windows Development, Networking Development
Modeling: Max Kushnir: 4+ years modeling
3DSMAX Modeling
Website:
www.3dmuve.com
Contacts:
larrygrant@verizon.net
AIM=QUADgnimMV
AIM=lgrant01
ICQ=91152597
HOTMAIL=larrygrant01
yahoo=larrygrant01
Additional Info:
Experience for the first time what a Multi-User game should be
Feedback:
ANY
#2
Posted 07 December 2005 - 11:41 AM
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#3
Posted 07 December 2005 - 12:14 PM
@ProgramWizard: I'm pretty sure the OP knows where he is posting. The GameDev template is a real bonus when posting (I mayself have followed the GameDev template when posting for help), and I hope it continues to be used on here
Spree
#4
Posted 07 December 2005 - 05:06 PM
:glare:
#5
Posted 07 December 2005 - 05:26 PM
The project looks interesting (and the post is well formatted :yes: ). I've been focusing on OpenGL for my hobbiest endeavors. Good luck with the project though!
#6
Posted 12 December 2005 - 12:27 AM
#7
Posted 12 December 2005 - 05:51 PM
#8
Posted 13 December 2005 - 08:45 PM
#9
Posted 13 December 2005 - 10:20 PM
#10
Posted 14 December 2005 - 03:30 PM
CobraLionz said:
:no: It's not about the 3D engine. Yes I need help, on the 3D engine, on the game engine, on the interface, on the networking, on just about all aspects. But the point is, working alone or in a very small group limits your ability to brainstorm. It's nice to discuss the work with other people and bounce ideas off each other. It's also nice to have someone else working on some code so you can see the results come together that much faster.
This is about making friends, having a hobby, and enjoying the development for development sake.
If you don't want to join that's fine, but please don't question the ethics or validity of any of this.
On a side note, I've developed a new video of the latest terrain system. If any of you want to see it please go here:
http://www.3dmuve.com/video/video.htm
#11
Posted 14 December 2005 - 04:55 PM
His argument is baseless anyway. After all, you even called it an engine in your description!
QuadMV said:
An engine/framework for a new genre MMOPG offering ....
#12
Posted 14 December 2005 - 10:06 PM
#13
Posted 14 December 2005 - 11:44 PM
Onikhaosifix said:
Well we can't all be interested in MMORPGs and thats a good thing. Gotta have some FPS, RPG, and puzzle guys out there.
And since I'm posting in this thread, its only fair that I address the original post... This sounds like it would be a great project to join. If I had the time on my hands, I would definately be showing some interest.
After looking at the video, I may have to find some extra time on my hands.
#14
Posted 15 December 2005 - 02:13 AM
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