Posted 05 December 2005 - 08:42 AM
Posted 05 December 2005 - 11:49 AM
I will try out the Newton Game Dynamics library as it has .net wrapper classes
Posted 05 December 2005 - 01:06 PM
IMHO making soccer game from raw physics libraries will be good because it will not be fun at all it will be like soccer simulation game you must add some custom behavier to the physics.
for example try www.racer.nl it is a car simulation game it is not fun like any commercial driving game because it depends mainly on simulation and physics accurecy than the fun factor.
ODE is good for fast physics but not accurate like newton but ithink NewTon will fit because the physics entities will be relativly few.
Posted 05 December 2005 - 10:09 PM
Unless you are simulating something scaled down. Like just penalty kicks, where you set where you strike the ball to create spin. That still doesn't sound like fun to me =)
Posted 06 December 2005 - 04:25 AM
Therefore, I think I will fake the ball physics!
If anyone out there, has more sujestion and how create a fake soccer ball physics engine let me know? :D
Posted 06 December 2005 - 03:31 PM
You could then fake trapping, dibbling, etc until the next kick/header occurs. Then set you initial conditions and the physics loose.
Or, am I just talking out of my ass?:huh:
Posted 06 December 2005 - 11:15 PM
I was thinking of the phyisics involved when a player does a cross or a lob to an other player. Depending on how hard and far a player kicks the ball it should vary in hight and number of bounces.
I havent thaught about the behavioure regarding deflectin of a goal post or an other player.
I need to do more thinking i guess
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