structure design help
#1
Posted 02 February 2003 - 03:26 AM
My experiance with structure design is nil so if any one has some good tutorial links online or could recommend some books (Online tutorials preferred becouse I am poor at the moment )
I think it would be best if the link was placed in the tutorial section reason I posted the request here I didn't want to clutter up the tutorial section with requests. Trust me I will still need some more help physics major not a computer science major at least I won't need those math science tutorials.
Thanks for any help.
#2
Posted 02 February 2003 - 04:22 AM
For game design, what you are looking for is an engine. If you are just starting programming games, it is recommended that you use a pre-made engine to make your game. After becoming advanced, you can then think of making your own engine.
However, I recommend that you first learn OpenGL for general graphics programming rather than immediately starting with game programming.
Just an opinion though.
#3
Posted 02 February 2003 - 06:33 AM
Thanks for the advice I know I need an engine and that is what I am talking about designing an engine. I have messed around with some engines before, standard fare stupid little games you know like shot the brick get a point kind of crap. Kind of want to try my hand at coding a simple engine one not jumping into a full blown FPS MMORPG engine.
But right now I am not looking for anything concerned with the actual code of a program but I am in need of some advice for the design of object oriented programs something better then flowcharts. I know this is like the mundane part of programming but I really never bothered to study program design beyond the basics. In short I don't need coding help I need a more efficient way to design programs the pen a paper part before you start writing the code. I can't help but feel there is a better way to plan code then what I am doing (which is mostly inventing it as I go, and so many trees have died becouse of this think of the trees)
Thanks again for the link I sense it will be very useful. and I hope this clearifies my question.
All these books I have on coding, and not a one of them has anything about planning a program before you code.
#4
Posted 02 February 2003 - 06:45 AM
3D Game Engine Design : A Practical Approach to Real-Time Computer Graphic by David H. Eberly
It shows all aspects of a game including Object-Oriented designing.
#5
Posted 02 February 2003 - 06:53 AM
#6
Posted 02 February 2003 - 11:19 AM
* Structure diagrams. These are similar to flowcharts. I don't find them very useful
* Pseudocode. Pseudocode basically is like code, but you can generalise. Instead of glVertex3f(...) you can write draw vertex ....
What I think you might want to try is the top down approach. Here's a simple explanation:
First, think of the biggest 'chunks' you can divide your program into, like draw graphics, main loop, do sound. Then take each chunk in turn, and break it down. Then break each of those pieces down, until you have chunks which you can easily code.
It'll take a while, but it'll be worth it
Of course, getting a book or a proper tutorial is better, but this is a quick summary to guide you.
He who knows not and knows that he knows not is ignorant. Teach him.
He who knows not and knows not that he knows not is a fool. Shun him.
#7
Posted 02 February 2003 - 12:32 PM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#9
Posted 02 February 2003 - 12:46 PM
#10
Posted 02 February 2003 - 12:49 PM
He who knows not and knows that he knows not is ignorant. Teach him.
He who knows not and knows not that he knows not is a fool. Shun him.
#11
Posted 02 February 2003 - 02:37 PM
okay, in fact, most the time i just lie there and sleep.. but when i'm awake, i can use the time..
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#12
Posted 02 February 2003 - 04:23 PM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#14
Posted 02 February 2003 - 04:34 PM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#15
Posted 02 February 2003 - 04:43 PM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#17
Posted 02 February 2003 - 09:42 PM
btw, your fontrendering.. dunno.. here it looks awesome.. but i bet its partially because of the fsaa6x on my ati radeon9700pro, isn't it?:D
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#18
Posted 06 February 2003 - 01:03 AM
I just ran the title of the book past my father turns out he thinks he has it (Translation I need to go digging in his garage if I want it)
Might be easier to just go buy the thing
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