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I'm working on a MMORPG!


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#1 ProgramWizard

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Posted 23 November 2005 - 01:15 PM

Here's a brief description of the project here: http://dualages.tripod.com

#2 haxorphreak

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Posted 24 November 2005 - 03:14 AM

Well, you were right by brief. Are there any screens, concepts, ect?
If you're happy and you know it clap your hands...

#3 roel

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Posted 24 November 2005 - 02:01 PM

"two middle-school kids" that create a mmorpg in their sparetime (i assume) during 14 months. a job that a full team with professional coders, 2d artists, 3d artists and other guys do in two years, as full-time job. hahaha.

#4 Jufa

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Posted 24 November 2005 - 03:14 PM

hey, just dont expect so much quality :D

#5 Ed Mack

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Posted 24 November 2005 - 05:32 PM

If they keep the game small and polished, they could make something nice.

#6 Jufa

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Posted 24 November 2005 - 06:30 PM

well, that's true. Even one person can make awesome game if he has enought time and he keeps it small enough.

#7 eddie

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Posted 24 November 2005 - 11:43 PM

Exactly. And I've always marvelled at how much time 'kids' have. If I didn't have a full-time job and a full-time girlfriend, and a social life (I don't know where I picked that up: CS definitely didn't hand one of those out), I could get *so* much done.

#8 zavie

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Posted 25 November 2005 - 12:32 PM

Prince of Persia ? :-)

#9 ProgramWizard

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Posted 25 November 2005 - 04:08 PM

I did make some basic sprites, but they look like crud. The artwork portion is what is really tripping me up; I've looked at some MMORPG code and I understand most of what is going on.
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#10 Jufa

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Posted 26 November 2005 - 12:09 AM

well, could u help me and code wall-walking ability for JKA? Like the aliens have in Natural Selection or Alien vs Predator (if i remeber right).

ok, joke :)

anyway, what do you mean with "prince of persia" ??

#11 Razor

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Posted 26 November 2005 - 04:47 AM

Ed Mack said:

If they keep the game small and polished, they could make something nice.

I thought they were making a Massive Multiplayer Online Role Playing Game...

#12 ray648

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Posted 26 November 2005 - 10:11 AM

You could apply the word massive to just the multiplayer bit and still keep the game itself small and polished. It shouldn't make too much difference if the game can take 10 players or 100 players other than the obvious bandwidth constraints. Whatever activities there are to do in game would have to be very well implimented in order to get a relatively large number of people to play a relatively small game.

Good luck with it, but one bit of advice i will give, by all means aim to have the game done by a certain date, but don't commit to it, it will only result in things being rushed and taking shortcuts which cause much bigger problems later on when your running out of time.

#13 zavie

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Posted 26 November 2005 - 12:34 PM

Jufa said:

anyway, what do you mean with "prince of persia" ??
"Even one person can make awesome game if he has enought time and he keeps it small enough."

If I recall correct, it was coded by Jordan Mechner. And it for sure was an awsome game, for many reasons, including pretty graphics and an excellent gameplay.

#14 Jufa

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Posted 26 November 2005 - 01:54 PM

.. i didnt know that game was coded by one man....
and it IS awesome game :)

#15 roel

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Posted 26 November 2005 - 05:11 PM

iirc, he used his little brother for the animations with a kind of primitive motion capturing.

#16 gillvane

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Posted 26 November 2005 - 07:51 PM

Good luck. Please keep us posted on your progress. I'll start this now so you can get used to it. Will it have Player vs Player?

#17 ProgramWizard

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Posted 26 November 2005 - 08:06 PM

Yes, PvP in all worlds. Instead of it being in a single part of the map, there will be PvP zones spread out in random locations.

Keep in mind that the first version will hav pretty much nothing (think Eternal Lands).
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#18 Methulah

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Posted 27 November 2005 - 04:59 AM

Keep in mind that the programmer of Eternal Lands had been programming professionally for about 12 years. His wife who did the art had been doing artwork all her life. Aim much lower than eternal.
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#19 ProgramWizard

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Posted 27 November 2005 - 11:57 AM

I meant the features in the first version of my game will be similar to the features in the first version of Eternal Lands.
You will make a character, walk around, chat, and that is it.
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#20 ProgramWizard

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Posted 27 November 2005 - 07:52 PM

Sadly, I'm killing the project. I just don't feel like doing all the work that it takes to run a MMORPG.
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