Hi all;
I've made my choice: Dx or OpenGL :)
Just wondered what the best books (aside from the standard Red one) are the best for starting off with OGL..?
TIA,
Aph
Good OGL books
Started by Aphex, Feb 01 2003 10:48 PM
9 replies to this topic
#1
Posted 01 February 2003 - 10:48 PM
#2
Posted 01 February 2003 - 11:10 PM
Here are some books you'd probably like:
OpenGL SuperBible 2nd Edition
Computer Graphics using OpenGL
OpenGL Primer
Real-Time Rendering (not specifically to opengl though)
If you're looking for game programming, I'd really recommend: 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphic by David H. Eberly
OpenGL SuperBible 2nd Edition
Computer Graphics using OpenGL
OpenGL Primer
Real-Time Rendering (not specifically to opengl though)
If you're looking for game programming, I'd really recommend: 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphic by David H. Eberly
#3
Posted 02 February 2003 - 10:35 AM
Cheers!
I had my eye on that realtime one.
The superbible has had mixed reviews tho :(
I had my eye on that realtime one.
The superbible has had mixed reviews tho :(
#4
Posted 02 February 2003 - 11:14 AM
OpenGL Game Programming. Excellent book. You can also download the source code, due to an error where many books were sent where the CD had no source code. Don't worry, if you buy it now it'll have the CD.
baldurk
He who knows not and knows that he knows not is ignorant. Teach him.
He who knows not and knows not that he knows not is a fool. Shun him.
He who knows not and knows that he knows not is ignorant. Teach him.
He who knows not and knows not that he knows not is a fool. Shun him.
#5
Posted 02 February 2003 - 11:46 PM
Imgo openGL game programming isnt that good, it skips alot of material... I think that first you should read Realtime REndering 2nd Edition, best graphics book ive read... And then you should probably read either openGL Game Programming or read some of NeHe's tutorials. I think that the openGL Reference books such as the red and blue books are more like reference material, not read from cover to cover material.
#6
Posted 03 February 2003 - 12:50 AM
agreed. opengl game programming was my first book and though it was really helpful, i realized later that it did leave out a lot of important stuff.
Imagine.
#8
Posted 09 February 2003 - 11:37 PM
Ah at last i can reply!!! tsk @ server or summet ;)
ahem - thanks for the info all, will try and take a look at some of these before buying :)
oh, and those NeHe tutorials are nice too!
Cheers
ahem - thanks for the info all, will try and take a look at some of these before buying :)
oh, and those NeHe tutorials are nice too!
Cheers
#9
Posted 11 February 2003 - 02:52 PM
I'd say the Red Book and the Nehe tutorials would be all thats needed.
#10
Posted 12 February 2003 - 10:39 AM
GT should be good too :)
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