Maya 3d Vs 3d Studio Max
Started by dextermovies, Nov 01 2005 03:47 PM
11 replies to this topic
#1
Posted 01 November 2005 - 03:47 PM
Which one should I choose for graphics, animation and all of that ...
#2
Posted 01 November 2005 - 08:09 PM
dextermovies said:
Which one should I choose for graphics, animation and all of that ...
blender
www.blender.com
#3
Posted 03 November 2005 - 01:19 AM
That goes to a site sbout music and has absolutly nothing to do with the topic... and what projects has blender been used on, any comercial projects (games or movies) ??
#4
Posted 03 November 2005 - 02:12 AM
He meant
www.blender.org
The site he mentioned contains samples where blender has been used (as far as I can tell)
Blender is free for use yet very professional. You can use it for games, movies and the like. You can even create a game completely with blender alone.
www.blender.org
The site he mentioned contains samples where blender has been used (as far as I can tell)
Blender is free for use yet very professional. You can use it for games, movies and the like. You can even create a game completely with blender alone.
#5
Posted 03 November 2005 - 06:33 PM
On the topic of Maya vs 3d Studio Max I prefer Maya. It depends on the user really, each product does what it was designed to do. If you are looking for cheaper 3d tools try Milkshape and blender.
#6
Posted 03 November 2005 - 09:19 PM
My personal preference is LightWave 3D. If you are going for a commercial 3D package, it costs less but has all of the features the others do, plus its built-in renderer does animation without motion artifacts. LightWave 3D has won more Oscars and Emmys than any other package. Visit the Newtek website for a list of all the tv shows, movies, and games it has been used for ( http:\\www.newtek.com ).
#7
Posted 03 November 2005 - 10:02 PM
would you like tea or coffee? i want lemonade. :)
IMHO Maya is better i am not talking about features but in the flexiblity of use,i did not get compfortable with using MAX, cinema4d nor Softimage.
i don't know why but i was using blender and wings3d and silo3d and i found the the imegration from one of them is easier to Maya than MAX.
thanks
IMHO Maya is better i am not talking about features but in the flexiblity of use,i did not get compfortable with using MAX, cinema4d nor Softimage.
i don't know why but i was using blender and wings3d and silo3d and i found the the imegration from one of them is easier to Maya than MAX.
thanks
#8
Posted 04 November 2005 - 11:31 PM
On a side note...Autodesk (3dsmax) just bought Alias (Maya)... so... I think the comparaison between both will end pretty soon ;)
#9
Posted 05 November 2005 - 01:24 PM
True, Francois, but I doubt one of the products will disappear in a very short amount of time, I think that the two products will slowly become one.
#10
Posted 05 November 2005 - 03:01 PM
yeah that's what I've heard also, or maybe one will take more of a movie path where the other one will mainly focus on games... we'll see
#11
Posted 05 November 2005 - 03:27 PM
Well, I think that this is not the place to post a question like this, but, anyway, I think it's just a matter of witch soft are you more comfortable with.
/*Books, days and ways, gives men wisdom*/
HUMAN KNOWLEDGE BELONGS TO THE WORLD
HUMAN KNOWLEDGE BELONGS TO THE WORLD
#12
Posted 05 November 2005 - 03:44 PM
As you can see it is tuff to get a concrete input about witch tool to use.
- for graphics and animation
Pretty much every tool can handle this
- for scripting additional tools
Pretty much every tool can handle this
- <put in requested functionality>
Pretty much every tool can handle this
Just make sure you know your tool and you will be fine :)
I think the main question is how professional do you want it and how much money do you want to spend on it?
The most likely answer would be: as professional as possible and spend as little money as possible.
From this point of view blender really is a good choice :)
As far as I can tell the pros rather use maya where as the hobby coder rather use max and the main reason for this is a money issue as well.
If it comes to flexibility and customising the tool to your needs you are probably happier with maya. It’s just a guess though since I read more about maya when it comes to gamedev.
I suggest three things:
- visit the web-pages for both and look witch seams friendlier to you
- ask the same question on a 3d modelling site instead in a programmer’s forum
- ask yourself how much money you can spend on it
- for graphics and animation
Pretty much every tool can handle this
- for scripting additional tools
Pretty much every tool can handle this
- <put in requested functionality>
Pretty much every tool can handle this
Just make sure you know your tool and you will be fine :)
I think the main question is how professional do you want it and how much money do you want to spend on it?
The most likely answer would be: as professional as possible and spend as little money as possible.
From this point of view blender really is a good choice :)
As far as I can tell the pros rather use maya where as the hobby coder rather use max and the main reason for this is a money issue as well.
If it comes to flexibility and customising the tool to your needs you are probably happier with maya. It’s just a guess though since I read more about maya when it comes to gamedev.
I suggest three things:
- visit the web-pages for both and look witch seams friendlier to you
- ask the same question on a 3d modelling site instead in a programmer’s forum
- ask yourself how much money you can spend on it
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