The screenshots show our new 'vForge' editor from the recently released Vision 5.0 3D engine. vForge is a game creation tool with comfortable WYSIWYG (What You See Is What You Get) editing. Since the engine in running in the editor, all game code like physics, AI and sound can also be executed. This allows artists to create and modify scenes in-game and even play the game interactively in the editor. Immediate graphical feedback and parameter tweaking without re-exporting a scene greatly increases the final game quality.
The first screenshot shows a scene with normal maps lit using dynamic pixel-pixel lighting with stencil buffer shadows. It also shows a volumetric light effect with tweakable handles for easy editing. The second screenshot shows a particle emitter and collision constraints being edited in real-time so sparks bounce off the pipe.
vForge is not just an editor, but also a framework of reusable C# libraries. These libraries communicate with the native (C++) engine through Managed C++ and provide functionality like an embedded engine view, Undo/Redo, Property Editing and serialization.
The user-interface is a separate C# application which means programmers can completely customize it and develop an editor perfectly suited to their own game's needs. vForge can also be easily extended via plugins written in C#. This way, custom game-specific shapes such as triggers or AI nodes, can be provided for artists. Custom shapes benefit from the whole spectrum of vForge’s editing conveniences, such as copying, undo and graphically linking to other shapes.
More information can be obtained at www.trinigy.de