Could someone possibly give me a list of many programming APIs for the following:
-Music/Sound
-Graphics 3D
-Graphics 2D
-Artificial Intelligence
-And any other ones that are out there....
List of APIs
Started by FlamingHawk, Oct 19 2005 05:05 PM
8 replies to this topic
#1
Posted 19 October 2005 - 05:05 PM
#2
Posted 19 October 2005 - 06:23 PM
Just to get you started:
Music/Sound:
Fmod, OpenAL
Graphics (2D and 3D)
OpenGL, DirectX
Artificial Intelligence
Soar (rulebased ai) -- If you really want to use this, wait for Soar 6.2 to come out.
Jack (for Belief Desire Intention agents)
Generally you build your own AI framework specific to your needs -- check out www.generation5.org, http://www.gamedev.n...p?categoryid=18
This may also be of use: http://www.devmaster...read.php?t=4294
Music/Sound:
Fmod, OpenAL
Graphics (2D and 3D)
OpenGL, DirectX
Artificial Intelligence
Soar (rulebased ai) -- If you really want to use this, wait for Soar 6.2 to come out.
Jack (for Belief Desire Intention agents)
Generally you build your own AI framework specific to your needs -- check out www.generation5.org, http://www.gamedev.n...p?categoryid=18
This may also be of use: http://www.devmaster...read.php?t=4294
#3
Posted 20 October 2005 - 02:02 PM
For music you also have DirectMusic
There're physics APIs as well
- Havok
- Newton
- ODE
- Novodex
- Tokamak
Then networking APIs
- Winsock is the base
- Raknet
And for Graphics, Input, Networking, Music, Sound you have SDL.
There're physics APIs as well
- Havok
- Newton
- ODE
- Novodex
- Tokamak
Then networking APIs
- Winsock is the base
- Raknet
And for Graphics, Input, Networking, Music, Sound you have SDL.
- TripleBuffer
- Me blog
- Me blog
#4
Posted 20 October 2005 - 03:08 PM
* Cross-platform window handling:
wxWidgets (The best imho. Gives sockets, filesystem, and lots more.)
qt
* Graphics:
OpenGL
SDL (Cross platform. Supports opengl.)
DirectX
Allegro
TinyPTC
PixelToaster (Floating-point framebuffer)
wxWidgets (The best imho. Gives sockets, filesystem, and lots more.)
qt
* Graphics:
OpenGL
SDL (Cross platform. Supports opengl.)
DirectX
Allegro
TinyPTC
PixelToaster (Floating-point framebuffer)
#5
Posted 20 October 2005 - 07:31 PM
This would make a good wiki page
Brandon Bloom
http://brandonbloom.name
http://brandonbloom.name
#6
Posted 20 October 2005 - 08:45 PM
I second that. Or maybe an entry in some kind of programming FAQ. :-)
#7
Posted 21 October 2005 - 08:31 PM
hge Really easy to do good documentation, uses directx, but it is not free for commercial games
#8
Posted 25 October 2005 - 10:07 PM
I'm not lookin for a game engine, but actually just a list and links for APIs
#9
Posted 26 October 2005 - 02:10 AM
Sure would help people out if ya'll would just submit these links to GDRL (www.game-development.net). Especially since we're getting a lot more hits on the site now that Google has given us a PR5 finally... ;)
DS
DS
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users












