Hi guys,
I have some trouble in texturing object. I use a 3ds importer and I have no problems with box or similar object. When I texturing a sphere or a cylinder (et similar) in some point texturing it's very strange.
I have tried to open 3ds file with 3D Studio Max and I note that the problem is also present in 3D Studio Rendering !!!
Why ?
Texturing 3ds objects
Started by Vifani, Sep 03 2003 11:47 PM
3 replies to this topic
#1
Posted 03 September 2003 - 11:47 PM
#2
Posted 04 September 2003 - 09:13 AM
does it render exactly like in 3dmax?
try looking at my question on that subject , it may be the same problem
try looking at my question on that subject , it may be the same problem
#3
Posted 04 September 2003 - 02:59 PM
I use Cinema 4D to create object and when I export in 3DS format, Cinema 4D have a strange mode to generate texcoords. Using 3D Studio Max as native program, I have no problem.
#4
Posted 05 September 2003 - 03:40 PM
what problems actually?
because if you map around on a sphere, or cylinder, you get at one point bad mapping. this is wellknown. and solvable.
because if you map around on a sphere, or cylinder, you get at one point bad mapping. this is wellknown. and solvable.
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