on my second game!
Posted 03 September 2003 - 02:44 AM
hows it going? im working on my second game, ive had all sorts of adventures with SDL, but finally made a half decent platformer - called it hallo - platform gaming evolved ;)
nothing really evolutionary about it though - decided I dont want a platform game in my portfolio! I'm gettin my head around DX now, trying to make a top down racing game, i was hoping you guys could give me some advice. Im trying to not get the whole micro machines/lag behind and you lose a point game style, but have the camera zoom out depending on how far away the cars are from each other, and have it zoom in if they are close.
How do I do this???? Do I continue with tiles, and simply change the no. of tiles on the screen (from 16x16 --> 8x8 and so on) and enlarge the sprite, or is there a zooming function? not yet at the point of tearing my hair out, but im getting there quick.....
Posted 04 September 2003 - 06:31 PM
Posted 04 September 2003 - 06:56 PM
Posted 05 September 2003 - 02:26 PM
im thinking maybe the distance between cars will put it into one of three modes, and depending on how close to the track the zoom is in, it will increase the size of car and track tiles, so instead to a 16x16 i will have 8x8 but each of the tiles will be twice its original size, and each car will be twice its original size and so on! Also - the using of only three modes will probably make the transition harsh, should i ditch the idea of just 3 modes and have a dynamic zoom?
Does that make sense?
Are there any problems that i'll encounter?
Will i fail in a blaze of hundreds of lines of code that dont make sense?
Anyone done this before?
Let me know - i'd really like to know!
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