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#1 baldurk

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Posted 31 January 2003 - 09:28 PM

It seems there aren't so many directx developers. Is anyone here a DX dev?
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He who knows not and knows that he knows not is ignorant. Teach him.
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#2 davepermen

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Posted 31 January 2003 - 10:12 PM

i like and use both, i just prefer gl because i started with gl..

i learn to have the best of both worlds.. that is for example the coding design structure of dx, namely based on com. com is a great way to encapsulate your stuff, make it reuseable. of course, i don't use full com, but the basics of it.

and dx9 is really great to work. easy simple and quick as hell..

but i guess your red devil likes to stick his **ck into dx's big yellow cross as well..
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#3 baldurk

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Posted 01 February 2003 - 09:41 AM

I personally wanted to learn both, but I started with OpenGL. I tried several times to learn DX, but each time I failed. Either not understanding or not liking the design. I'm now on linux, so I guess I never will.

btw, My avatar doesn't show my personal taste, I just thought it was funny. I'll probably look for a better, pro-linux one
baldurk
He who knows not and knows that he knows not is ignorant. Teach him.
He who knows not and knows not that he knows not is a fool. Shun him.

#4 hsstudios

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Posted 10 February 2003 - 12:34 AM

Hi. I'm a DirectX 9 developer. I'm currently developing my company's game engine HailX.

#5 Dia

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Posted 10 February 2003 - 01:27 AM

Nice to have you here in our forums. We really need some DirectX developers to help out with answering questions and other stuff.

#6 Amithran

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Posted 10 February 2003 - 01:30 AM

I'm currentlly developing a nibbles/snakes clone in directX for fun.
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#7 Dia

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Posted 10 February 2003 - 01:36 AM

Very nice graphics. Very impressive. You have an executable demo one can try out?

#8 Amithran

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Posted 10 February 2003 - 01:38 AM

Win/lose possibilities have been disabled for testing as of right now. I'm setting up the menu system, and I'll have a new demo ready to release then.

#9 OXWave

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Posted 12 February 2003 - 12:13 AM

I am! :huh:
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