Posted 04 October 2005 - 12:11 PM
Is there any open-source libraries that would do this?
Or a paper explaining how to do this?
I have googled the net but nothing came up.
Posted 04 October 2005 - 04:10 PM
That should be fairly easy using some good old CSG algorithms . Just take the set of planes that define the convex hull for object A, and use them to cut away pieces from object B. You end up with the intersection of both objects.
Currently working on: the 3D engine for Tomb Raider.
Posted 05 October 2005 - 12:42 PM
Posted 07 October 2005 - 08:25 PM
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