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AUXillary Functions


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#1 TheLionKing

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Posted 25 August 2003 - 03:22 AM

Hi,

I am using NeHe's base code and when I creat an object ... like Sphere with auxSolidSphere() it shows up but when I switch from Window to Fullscreen or Fullscreen to Window mode it doesn't show up.

Can any one help me out :( ?
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#2 davepermen

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Posted 25 August 2003 - 12:27 PM

well.. the first suggestion is: don't use aux funcs.. they are depreciated, and buggy in some implementations, nobody really knows what they do..

or so i think.. nehe has something about quadriliars or how ever spelled.. cylinders, disks, spheres, etc. all with glu, without glaux.. i'll suggest to look into these..

second: can you see the sphere as long as you don't switch between windowed and fullscreen?
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#3 baldurk

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Posted 25 August 2003 - 06:37 PM

quadrics :).

Also, if you alt+tab away and back. Is it there?
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#4 TheLionKing

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Posted 26 August 2003 - 02:59 AM

No ... I cant see the sphere when switching.

When pressing ALT + TAB and come back ... its there.

How do you draw a sphere if not using aux functions :wtf:
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#5 anubis

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Posted 26 August 2003 - 06:14 AM

google for tesselation...
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#6 davepermen

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Posted 26 August 2003 - 07:10 AM

i said yet, quadrics.

read up the Nehe Tutorials, they show howtodo it.
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#7 davepermen

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Posted 26 August 2003 - 07:11 AM

okay.... baldurk said it.. i spelled it wrong :D
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#8 TheLionKing

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Posted 26 August 2003 - 08:23 AM

I know how to make Quads ... just want to know that these sort of things when you use auxillary functions or not :huh: ?
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#9 davepermen

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Posted 26 August 2003 - 08:47 AM

hm? i don't understand the question.

use the quadrics to do spheres and such, don't use aux. thats what i said/wanted to say.

or code your own sphere-routine.
davepermen.net
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#10 davepermen

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Posted 26 August 2003 - 08:48 AM

here
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#11 TheLionKing

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Posted 26 August 2003 - 09:56 AM

Well ... thanks :nod: I never got this much far in the nehes tutorials :blush: !

You gave me a cooked meal to eat ;) .

By the way ... this problem happens with someone else or not with AUX Functions?
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#12 davepermen

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Posted 26 August 2003 - 10:24 AM

well, auxfuncs are known to be.. untested (we call this buggy normally:D), so you can never be sure when using them.

if such a thing does happen for stuff like textures, that get white on switching modes, then its merely a forgotten re-initialisation of data (wich could be the fault of the auxfunc in your case)
davepermen.net
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#13 TheLionKing

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Posted 27 August 2003 - 03:00 AM

Thanks ... got the picture :rolleyes: !
<span style='color:blue'>I can survive anything ... even NUKES!!!
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