ive heard about this "tile" texturing for terrain tecnique in order for my terrain to have a beautiful texture.. By the way what is "tile" texturing texnique ? how is it done in DX?
is it the same as techqniue in 2D where maps are composed in tiles?
are their any samples on how to do it?
DX terrain texturing question
Started by phildev, Sep 19 2005 06:30 AM
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