Community Project
#1
Posted 14 September 2005 - 11:33 PM
I think this would be a good "Tutorial" for everyone to be able to learn and have fun, and when it is complete to be able to share the same excitement of creating a game that we like, that we get when playing a game that we like.
Well, that is my piece for the year, so give me feedback, on what you think?
~Korey~
#2
Posted 15 September 2005 - 03:42 AM
Lead Designer/Project Manager - White Epsilon
#3
Posted 15 September 2005 - 03:48 AM
#4
Posted 15 September 2005 - 05:49 AM
#5
Posted 15 September 2005 - 06:42 AM
#6
Posted 15 September 2005 - 08:11 AM
I say good luck to you, but like last time I don't think you'll get very far.
He who knows not and knows that he knows not is ignorant. Teach him.
He who knows not and knows not that he knows not is a fool. Shun him.
#7
Posted 15 September 2005 - 09:30 AM
Lead Designer/Project Manager - White Epsilon
#8
Posted 15 September 2005 - 11:18 AM
#9
Posted 15 September 2005 - 01:41 PM
#10
Posted 15 September 2005 - 04:06 PM
#11
Posted 15 September 2005 - 06:25 PM
#12
Posted 15 September 2005 - 07:18 PM
#13
Posted 15 September 2005 - 08:17 PM
#14
Posted 15 September 2005 - 08:28 PM
#15
Posted 15 September 2005 - 10:31 PM
anubis said:
Always the pesimist?
I have to say, I am not too crash hot on these projects, I have seen them fail pretty badly. They've worked before too, so it is always worth a try. If I see it going well, I'll poke my head in, see what needs to be done.
Lead Designer/Project Manager - White Epsilon
#16
Posted 16 September 2005 - 10:26 AM
Why not first try putting a plan into the devmaster wiki. First set some goals for the project. For instance suppose you create w category in the wiki called "devmaster project" or whatever. within the category you have a few pages:
1) Requirements page
- Should be cross platform - mac/win/linux OR
- .Net framework compatible
- It will be used to create a role playing game
- 3 dimentional engine/isometric engine/whatever
- must support scripting
Basically this page should state what is the aim of the project, what are it's goals. Is it just an engine? Is it an engine which will be used for a game? what game? WHat features will it have?
2) Engine design page
- Components of the engine
- How the modules are connected
- What objects the compnents will have
- coding standards and organization
This page will have the entire engine design. How the engine will work internally. What layers does the engine have? What modules are within the layers? and what components are within the modules?
3) Game design
- The story
- the in game script if any
- Characters
- blah blah blah
You probably get the idea. So maybe try putting something like that in the wiki, let it go for a few months and see if a solid design can be flushed out of people. AFAIK nothing like this has been tried before - an open game engine standard or something. I think there's more of a chance of it failing, but then there's also a chance that it may work.
The more knowledgable people that visit the wiki will be able to catch small crack additions and their contribution while minimal, will at least keep the design realistic...I think.
Anyway, it's just an idea, open for discussions.
- Me blog
#17
Posted 16 September 2005 - 10:52 AM
#18
Posted 16 September 2005 - 03:00 PM
I currently have a basic DirectX 9 engine that is fully extendable (since its still pre-mature). It is in C# but with a little patience, I don't see how we can't use C++ managed based around the C# version. I am actually trying to make the same thing in C++ (managed) but since it doesn't tell me where the heck I go wrong while typing, the common fustration of 'ERROR's come up and I have to fix it.
But I seriously think that if there where to be a fire starter and the leader, it should respectivly be you, Ed_Mack, Methullah, anubis and other DevMaster admins.
' The world's first global, cross region game....
' The world's first global, cross platform game engine...
#19
Posted 16 September 2005 - 04:14 PM
#20
Posted 16 September 2005 - 05:40 PM
NOTE:
I don't say this is the game that should be worked on!!!!
edit: since the game should be cross-platform, the models will be as rude as possible (MD2s with not more than 300 polys per chicken, 20 oder so keyframes) i suggest writing a software rasterizer or using nick's swShader.
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