What is Required When Building An MMORPG Server?
#1
Posted 14 September 2005 - 04:34 AM
All i need to know is how, and with what do i need to start a game server?
Cruse
#2
Posted 14 September 2005 - 06:08 AM
I'm not the most knowledgeable about server-side architecture but I would recommend checking out RakNet http://www.rakkarsoft to get the source and find out for yourself.
Lead Designer/Project Manager - White Epsilon
#3
Posted 14 September 2005 - 11:29 AM
#4
Posted 15 September 2005 - 02:04 AM
Email me on django@white-epsilon.com with some samples and we can get talking then :)
Thanks.
Lead Designer/Project Manager - White Epsilon
#5
Posted 15 September 2005 - 02:16 AM
#6
Posted 15 September 2005 - 03:40 AM
Lead Designer/Project Manager - White Epsilon
#7
Posted 15 September 2005 - 03:49 AM
#8
Posted 15 September 2005 - 04:58 AM
The other one, White Epsilon is best viewed at the website. You can mail me for more info and access to the page I show developers with key features in some detail.
BTW: I can't mail you, AOL says it bounces as it is unsolicited email. My mail daemon gave up :lol:
Lead Designer/Project Manager - White Epsilon
#9
Posted 15 September 2005 - 07:34 AM
A basic game server loop may look something like this:
1 - Check for new connections from clients
2 - Check for any clients who have disconnected
3 - Check for data from existing clients
4 - Act on data received
5 - Send new data to clients if needed
6 - Loop back to 1
If you want to know anything specific, ask and ill see what I can do.
#10
Posted 15 September 2005 - 05:58 PM
#11
Posted 15 September 2005 - 10:33 PM
Lead Designer/Project Manager - White Epsilon
#12
Posted 16 September 2005 - 02:57 AM
#13
Posted 16 September 2005 - 12:25 PM
Look into MySQL and PHP documentation to see how this can be done.
#14
Posted 16 September 2005 - 01:32 PM
MySQL has C libraries for interfacing it and there are C++ OOP wrappers aswell.
#15
Posted 16 September 2005 - 06:02 PM
Axel said:
MySQL has C libraries for interfacing it and there are C++ OOP wrappers aswell.
There is some sort of misunderstanding here (very possibly on my end). I was suggesting that one could use their webserver to interface with the MySQL database using PHP.
Of course the gameserver will interface the MySQL database using C++ wrappers.
If this notion is incorrect, I would be interested in knowing the better way to do things.
#16
Posted 17 September 2005 - 01:39 AM
#17
Posted 17 September 2005 - 08:09 AM
#18
Posted 17 September 2005 - 08:31 AM
Lead Designer/Project Manager - White Epsilon
#19
Posted 18 September 2005 - 01:50 AM
#20
Posted 18 September 2005 - 05:06 AM
Lead Designer/Project Manager - White Epsilon
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