Choosing Rotation methods for Planes...
Posted 12 September 2005 - 12:36 AM
That is, Euler tracked straight rotation of matrix by those angles. Matrix rotation via the Axis of the model, and also Quaternion.
I found the Quats had the easiest method for rotation over delta time, but I was unable to find a method to track the angles so you could constrain the rotations along a certain axis (such as the Z axis so Roll would only go to a certain amount)
Does anyone know of a good article about this or have first hand experience with these problems?
Thank you for your time...
Posted 12 September 2005 - 10:12 PM
Posted 13 September 2005 - 04:41 AM
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