For moving cameras in the screen, we can either use
- gluLookat() or
- glRotatef(), glTranslatef()
gluLookat() takes in 9 parameters however, and it is also said that it can be use beside the above two.
- What is the real difference between them?
- Which gives the best result what we want?
- What do the professionals use for moving the camera in their games :blush: ?