Using songs in commercial games
Posted 01 September 2005 - 04:13 PM
Posted 01 September 2005 - 04:23 PM
well, just imagine, if the answer was yes: someone creates a (crap) game like tetris, then he adds the new album of coldplay as soundtrack and he is allowed to distribute his game to everybody he wants. just guess...
Posted 01 September 2005 - 04:31 PM
Posted 01 September 2005 - 07:05 PM
Posted 02 September 2005 - 09:17 AM
Make your own
It's alot easier than people think, i've made good soundtracks by banging my head on my keyboard repeatedly for a few hours. (Thus, my barin works erm.. whats that word?).
Look around for unsigened/underground artists aswell, they would be grateful for the advertising (provided that songs can be selected etc).
Posted 02 September 2005 - 04:39 PM
sorry, with crap game i meant a game that doesn't take years to write.
Posted 02 September 2005 - 06:59 PM
Posted 02 September 2005 - 10:37 PM
Acctually, i'm pretty sure the origanal tetris took quite a while to write :glare:...
Posted 04 September 2005 - 11:07 PM
Posted 05 September 2005 - 08:21 AM
For most songs in games, there usually is some form of contract too.
Unless you're going to make a comercial game, stick to your own or free music.
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