Using songs in commercial games
Started by SxyGuy, Sep 01 2005 04:13 PM
11 replies to this topic
#1
Posted 01 September 2005 - 04:13 PM
Okay, I'm planning on making a commercial game that has a storyline to it. The game will have cutscenes, songs, and all that stuff. So, can I just FREELY use any songs in my game or would I have to pay the artist of that song some money or what would I have to do if I want to use their song in my game?
#2
Posted 01 September 2005 - 04:23 PM
SxyGuy said:
Okay, I'm planning on making a commercial game that has a storyline to it. The game will have cutscenes, songs, and all that stuff. So, can I just FREELY use any songs in my game or would I have to pay the artist of that song some money or what would I have to do if I want to use their song in my game?
well, just imagine, if the answer was yes: someone creates a (crap) game like tetris, then he adds the new album of coldplay as soundtrack and he is allowed to distribute his game to everybody he wants. just guess...
#3
Posted 01 September 2005 - 04:31 PM
Tetris doesn't suck. Coldplay sucks so I'd doubt anyone would end up paying tributes to them.
#4
Posted 01 September 2005 - 07:00 PM
#5
Posted 01 September 2005 - 07:05 PM
because nobody explicitly said it, I will - IT IS VERY ILLEGAL (in the United States, at least) to just violate the copyright of artists. The least you can do is ask for permission. and like the post above suggested, there are some places where you can get free music.
regards,
:yes:
regards,
:yes:
Imagine.
#6
Posted 02 September 2005 - 09:17 AM
Or, even better solution:
Make your own
It's alot easier than people think, i've made good soundtracks by banging my head on my keyboard repeatedly for a few hours. (Thus, my barin works erm.. whats that word?).
Look around for unsigened/underground artists aswell, they would be grateful for the advertising (provided that songs can be selected etc).
Peace
Make your own
It's alot easier than people think, i've made good soundtracks by banging my head on my keyboard repeatedly for a few hours. (Thus, my barin works erm.. whats that word?).
Look around for unsigened/underground artists aswell, they would be grateful for the advertising (provided that songs can be selected etc).
Peace
#8
Posted 02 September 2005 - 06:59 PM
Thankyou for making yourself clear. I was gonna use my blocks to trap you.
#9
Posted 02 September 2005 - 10:37 PM
Quote
sorry, with crap game i meant a game that doesn't take years to write.
Acctually, i'm pretty sure the origanal tetris took quite a while to write :glare:...
#10
Posted 03 September 2005 - 12:23 AM
wow, this thread sure stayed on topic!
and that post just helped a lot :)
and that post just helped a lot :)
Django Merope-Synge :: django@white-epsilon.com
Lead Designer/Project Manager - White Epsilon
Lead Designer/Project Manager - White Epsilon
#11
Posted 04 September 2005 - 11:07 PM
So basicly all one would need to do is say email whoever owns the song and wait for a reply? I guess in some cases there could be money involved.
If you're happy and you know it clap your hands...
#12
Posted 05 September 2005 - 08:21 AM
haxorphreak said:
For most songs in games, there usually is some form of contract too.
Unless you're going to make a comercial game, stick to your own or free music.
Peace
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