Software Rasterization School, Part 5
Posted 26 August 2005 - 11:38 AM
The 5th part of our software rendering series is now online:
Part 5: Lighting
As you can see it's entirely in wiki form, so everybody is free to edit it! There is currently no source available but it is beeing worked on! We would be glad to here your comments :)
Thanks you and enjoy!
Posted 26 August 2005 - 03:36 PM
Posted 26 August 2005 - 06:05 PM
Posted 28 August 2005 - 07:06 AM
I believe software engines and raytracers in particular, are about to resurrect in an era of powerful hardware and multicore CPU's , so keep it up !
Posted 28 August 2005 - 12:30 PM
By the way, this is hardly a software rendering tutorial, but more generally 3D rendering theory. This is essential information whether you're rendering with hardware or software. To program vertex shaders you pretty much need the same knowledge...
Keep it up!
Posted 29 August 2005 - 01:24 PM
Posted 29 August 2005 - 04:17 PM
Exactly, i couldn't have said it better!! We've presented a 'possible' way to do it, but also try to show that it's not the only way. Because, after all, it is of great importance to understand that there is no 'right' or 'wrong' way - there is a way that works! :blush:
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