can anyone tell me what physics engine is best, and in the same time ease to use( tokamak, ode, newton )?
i want to use it in my engine but can't decide which one to use. :unsure:
physics engine
Started by razi3l, Aug 26 2005 08:49 AM
9 replies to this topic
#1
Posted 26 August 2005 - 08:49 AM
#2
Posted 26 August 2005 - 11:29 AM
razi3l said:
They're all very similar. I integrated Tokamak fairly easily into Irrlicht, but it depends how your engine is written, ODE might be a better choice. Not had any experience with Newton yet though.
If you're later looking for networking code, I definitely recommend RakNet.
#3
Posted 26 August 2005 - 11:53 AM
Are there any diferences in speed betwen Tokamak and Ode?
btw. engine is object oriented.
btw. engine is object oriented.
#5
Posted 26 August 2005 - 05:02 PM
Newton is more accurate than the rest, and includes a less accurate solver that mimics the others. We have also found that Newton can handle more objects in a scene. Plus the build-in car physics, and the ability to accurately represent a Newton's Cradle sold us on their technology.
DS
DS
#6
Posted 27 August 2005 - 11:24 AM
I would also recommend checking out the NovoDex Physics SDK, located at http://www.ageia.com/novodex.html.
It is the physics engine used in UnrealEngine 3, and it's free, and it's siege demo, where ragdolls are flung onto a wall, cracked me up!
It is the physics engine used in UnrealEngine 3, and it's free, and it's siege demo, where ragdolls are flung onto a wall, cracked me up!
"Stupid bug! You go squish now!!" - Homer Simpson
#7
Posted 27 August 2005 - 12:35 PM
Kenneth Gorking said:
I would also recommend checking out the NovoDex Physics SDK, located at http://www.ageia.com/novodex.html.
It is the physics engine used in UnrealEngine 3, and it's free, and it's siege demo, where ragdolls are flung onto a wall, cracked me up!
It is the physics engine used in UnrealEngine 3, and it's free, and it's siege demo, where ragdolls are flung onto a wall, cracked me up!
I didn't even realise it was free - I'll be taking a closer look at that, seems very impressive.
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