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physics engine


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#1 razi3l

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Posted 26 August 2005 - 08:49 AM

can anyone tell me what physics engine is best, and in the same time ease to use( tokamak, ode, newton )?
i want to use it in my engine but can't decide which one to use. :unsure:

#2 Tufty

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Posted 26 August 2005 - 11:29 AM

razi3l said:

can anyone tell me what physics engine is best, and in the same time ease to use( tokamak, ode, newton )?
i want to use it in my engine but can't decide which one to use. :unsure:

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They're all very similar. I integrated Tokamak fairly easily into Irrlicht, but it depends how your engine is written, ODE might be a better choice. Not had any experience with Newton yet though.

If you're later looking for networking code, I definitely recommend RakNet.

#3 razi3l

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Posted 26 August 2005 - 11:53 AM

Are there any diferences in speed betwen Tokamak and Ode?
btw. engine is object oriented.

#4 Tufty

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Posted 26 August 2005 - 02:21 PM

razi3l said:

Are there any diferences in speed betwen Tokamak and Ode?
btw. engine is object oriented.

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Not a significant difference I don't think, you're best off checking the forums of each to find out for sure - I didn't give them much of a test.

#5 darqSHADOW

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Posted 26 August 2005 - 05:02 PM

Newton is more accurate than the rest, and includes a less accurate solver that mimics the others. We have also found that Newton can handle more objects in a scene. Plus the build-in car physics, and the ability to accurately represent a Newton's Cradle sold us on their technology.

DS

#6 Kenneth Gorking

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Posted 27 August 2005 - 11:24 AM

I would also recommend checking out the NovoDex Physics SDK, located at http://www.ageia.com/novodex.html.
It is the physics engine used in UnrealEngine 3, and it's free, and it's siege demo, where ragdolls are flung onto a wall, cracked me up!
"Stupid bug! You go squish now!!" - Homer Simpson

#7 Tufty

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Posted 27 August 2005 - 12:35 PM

Kenneth Gorking said:

I would also recommend checking out the NovoDex Physics SDK, located at http://www.ageia.com/novodex.html.
It is the physics engine used in UnrealEngine 3, and it's free, and it's siege demo, where ragdolls are flung onto a wall, cracked me up!

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I didn't even realise it was free - I'll be taking a closer look at that, seems very impressive.

#8 kariem2k

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Posted 27 August 2005 - 01:28 PM

hi
i don't think that novadex is free for commercial use.

#9 Tufty

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Posted 27 August 2005 - 02:01 PM

kariem2k said:

hi
i don't think that novadex is free for commercial use.

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Commercial use isn't an issue for me, my current project is going to be freeware.

#10 Kenneth Gorking

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Posted 29 August 2005 - 04:15 PM

kariem2k said:

hi
i don't think that novadex is free for commercial use.

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True, it's 50K a year, or something sick like that, but if you use it in a high profile project they will let you use it for free.
"Stupid bug! You go squish now!!" - Homer Simpson





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