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Project: Offset


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#1 Methulah

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Posted 23 August 2005 - 08:00 AM

Quote

"Project Offset" (working title) is a game like no other first person shooter to date. We wanted to make an FPS set in a epic fantasy world. A game where you can choose one of many character classes. A game where clans can combat over mission based objectives and be ranked accordingly. A game where you can play alone, coop, team based objective or deathmatch.

The controls feel exactly how an FPS player would expect. Play as an archer and
your skill using the bow and leading your target is what will set you apart. When the battles get close up, pull out your sword and continue the fight melee.

For players who like vehicle combat, we won't disappoint. Project Offset will have creatures you can ride, dragons you can fly, siege weapons you can man -- all part of an epic battle between you and your foes.

Project Offset is built around a next gen engine, where every model is created with the amount of detail and effort normally found only in a cinematic, making you part of an epic story.

This is on the homepage of [url=http://www.projectoffset.com]Project Offset[url]. When you see this from an indie, you are skeptical. When you go to their page about their technology, you cream your pants. They have built an unreal engine 3 style engine with all the bells and whistles you have come to expect from next-gen rich developers press releases.

These guys are the leftover of S2 games, the makers of Savage, the winner of the 2004 indie game development festival. These guys are fighting the good fight and they appear to be winning.

They are open to donations and are searching for publisher funding. Please go and give these awesome guys your support.

PS: I am not affiliated with the Offset project or development team, merely trying to licence their engine :)
Django Merope-Synge :: django@white-epsilon.com
Lead Designer/Project Manager - White Epsilon

#2 justdan

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Posted 23 August 2005 - 08:33 PM

All i have to say is wow, it shows what a dedicated indy team can do if they're balanced well enough.

edit: Also you MUST take a look at their videos I have never seen a game engine with this kind of quality I wonder how much it'll be to liscense it=)

#3 Methulah

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Posted 23 August 2005 - 09:55 PM

I have a 500mg download limit on a my satelitte, so I'm not going to be seeing those movies in a hurry.
I am still am waiting for an email from my licence enquiry. Hope it isn't too much. I missed out on reality by one day, and I'm still pissed about that.
Django Merope-Synge :: django@white-epsilon.com
Lead Designer/Project Manager - White Epsilon

#4 anubis

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Posted 24 August 2005 - 07:28 AM

truly amazing !
If Prolog is the answer, what is the question ?

#5 Tufty

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Posted 24 August 2005 - 10:36 AM

Yup, it made me realise what's possible - admittedly with a shedload of hard work and no small amount of talent, but it's something to aim for :)

#6 NomadRock

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Posted 25 August 2005 - 03:55 AM

The graphics are fun, but really not much more than we have seen from unreal3, source, or the doom3 engine.

What has me drooling with excitement is the gameplay. These guys all worked on Savage, and I am dying to get more games like that, it appears that this is the way it is going, at least for the fps part. I do hope they also add an RTS commander form, because a real human mapping out your objectives is so much better than the static objectives that most team based fps games throw at you. It is also great to have the progress of erecting your own buildings and destroying key buildings to cripple your opponents' strategy.
Jesse Coyle

#7 davepermen

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Posted 25 August 2005 - 04:51 AM

actually, the graphics offer much more than doom3, and in my eyes even more than ue3 currently..

i espencially like the automatic motionblur..

but yes, best will be, they're free and not forced to be mainstream. that means the gamePLAY can get quite innovative.

would be cool at least:D
davepermen.net
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....

#8 Methulah

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Posted 25 August 2005 - 07:39 AM

The graphics are on par with Unreal Engine 3, thus superior to Doom 3 and Source. What is amazing is what it shows companies like Epic. They lost a *lot* of respect when they bought out Reality to make Unreal Engine 3 the only next-gen engine. What happens? Another one crops up, that is as good as (or indeed better) than theirs, made by three people working out of an apartment!!. Epic are spending millions on making an engine that can be outdone by three people working off donations. Kudos to them, and curse you Epic. I missed my Reality Engine licence by less than a week!
Django Merope-Synge :: django@white-epsilon.com
Lead Designer/Project Manager - White Epsilon

#9 donBerto

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Posted 25 August 2005 - 01:46 PM

Methulah said:

The graphics are on par with Unreal Engine 3, thus superior to Doom 3 and Source. What is amazing is what it shows companies like Epic. They lost a *lot* of respect when they bought out Reality to make Unreal Engine 3 the only next-gen engine. What happens? Another one crops up, that is as good as (or indeed better) than theirs, made by three people working out of an apartment!!. Epic are spending millions on making an engine that can be outdone by three people working off donations. Kudos to them, and curse you Epic. I missed my Reality Engine licence by less than a week!

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some of the best work came from people living in apartments. paul graham will tell you just how successful they are.

personally, I'm looking forward to this development. speaking of which, maybe it's time we resurrect devmaster's own space unlimited?

regards,
:yes:
Imagine.

#10 Ed Mack

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Posted 25 August 2005 - 03:43 PM

I think first we should set up a DevMaster co-habitation section, where people can easily find others to live with in cities :)





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