Lately, there are a few techniques that have been used that should be added to your engine system.
Lighting:
HDR (High Dynamic Range Rendering, such as in Source, Reality Engine, Unreal Engine 3, and many more engines)
PRT (Precomputed Radiance Transfer, in Reality Engine)
Physics:
Ragdoll Physics (Source, RealmForge GDK, and many more)
Animation:
Ragdoll Animation (RealmForge GDK)
New features about your engine database system
Started by FlamingHawk, Aug 22 2005 07:12 PM
5 replies to this topic
#1
Posted 22 August 2005 - 07:12 PM
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#2
Posted 23 August 2005 - 12:11 AM
usually that stuff is on there. Do you mean in the advanced search option??
Django Merope-Synge :: django@white-epsilon.com
Lead Designer/Project Manager - White Epsilon
Lead Designer/Project Manager - White Epsilon
#3
Posted 23 August 2005 - 09:28 PM
no i mean like in general, such as the standard lightmapping features:
Radiosity, Lightmapping, etc.
It should be included on those
Radiosity, Lightmapping, etc.
It should be included on those
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#4
Posted 25 October 2005 - 09:59 PM
You should know what I mean, in lighting there is Lightmapping, Radiosity, Gloss maps, etc.
That's the main stuff that's standard on many engines. I think Precomputed Radiance Transfer (Realtime Radiosity with Spherical Harmonics), which was present in Unigine and Reality Engine, should be added on the Lighting part.
That's the main stuff that's standard on many engines. I think Precomputed Radiance Transfer (Realtime Radiosity with Spherical Harmonics), which was present in Unigine and Reality Engine, should be added on the Lighting part.
#5
Posted 26 October 2005 - 12:52 AM
Very good suggestions. They will be considered in our next update.
#6
Posted 27 October 2005 - 01:46 AM
Also, the Source engine has integrated Low-Dynamic Range technology, aka LDR.
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