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New features about your engine database system


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#1 FlamingHawk

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Posted 22 August 2005 - 07:12 PM

Lately, there are a few techniques that have been used that should be added to your engine system.

Lighting:

HDR (High Dynamic Range Rendering, such as in Source, Reality Engine, Unreal Engine 3, and many more engines)

PRT (Precomputed Radiance Transfer, in Reality Engine)

Physics:

Ragdoll Physics (Source, RealmForge GDK, and many more)

Animation:

Ragdoll Animation (RealmForge GDK)
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#2 Methulah

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Posted 23 August 2005 - 12:11 AM

usually that stuff is on there. Do you mean in the advanced search option??
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#3 FlamingHawk

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Posted 23 August 2005 - 09:28 PM

no i mean like in general, such as the standard lightmapping features:
Radiosity, Lightmapping, etc.

It should be included on those
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#4 FlamingHawk

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Posted 25 October 2005 - 09:59 PM

You should know what I mean, in lighting there is Lightmapping, Radiosity, Gloss maps, etc.

That's the main stuff that's standard on many engines. I think Precomputed Radiance Transfer (Realtime Radiosity with Spherical Harmonics), which was present in Unigine and Reality Engine, should be added on the Lighting part.

#5 Dia

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Posted 26 October 2005 - 12:52 AM

Very good suggestions. They will be considered in our next update.

#6 FlamingHawk

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Posted 27 October 2005 - 01:46 AM

Also, the Source engine has integrated Low-Dynamic Range technology, aka LDR.





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