Posted 31 January 2003 - 03:51 PM
Posted 31 January 2003 - 05:50 PM
1. WorldCraft (used by half-life and many other games)
2. Quark (Used by Quake 3)
For model editors, you could try GMAX.
File specifications are available on the web if you just do a simple search.
Posted 03 February 2003 - 04:20 PM
Posted 03 February 2003 - 06:13 PM
Take a look at the formats it can save in. If none of them suit you, you can write your own exporter
He who knows not and knows that he knows not is ignorant. Teach him.
He who knows not and knows not that he knows not is a fool. Shun him.
Posted 04 February 2003 - 11:32 AM
As for modellers there is also MilkShape but it's not free (at least not anymore..) However it's well documented with tutorials, help etc.
Posted 04 February 2003 - 11:40 AM
So you can define the format of the model on your own.
Here is an example site: Python Export Script
But the main problem with blender is, that it can not access the bones using the
python api. So animations using bones will still be a problem in the game...
If anybody has a nice hint about this, please tell me :)
Posted 09 February 2003 - 12:52 PM
That's the site of me and my team. We're working on a easy-to-use level editor (opengl too) which can be used in 3d projects like yours and has very easy-to-follow fileformats.
Posted 24 February 2003 - 10:10 AM
Thank you all for the Links.. The ZModeler site seems to be down right now. MySql
is bit angry right now :D
But these are all Windoze programs, aren't they?
I plan to restrict everything of my tools and development to the linux platform. So
I can share some experiences on game development on the linux platform when my
first game is finished.
Yesterday I started a project to write an own 3D Modeler with support for u/v Texture-
Mapping, Mesh editing and Bone Animation. The Modeler will run under Linux using
the QT Widget set and (of course) OpenGL as 3D API.
Hopefully I will find enough time to get the Modeler running soon. ;)
Posted 15 March 2003 - 07:58 AM
1) MD3 by far one of the easiest.
2) Half Life nice shapes
4) Serious Sam (REAL FAST ONES)
if you plan to use the models for presentations and non real time apps:
1) 3DS (general standard)
2) ASCII (lotsa documentation)
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