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Open Source Game Engine Programmers/Artists


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#1 Gluber

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Posted 02 August 2005 - 06:10 PM

Team name:
None

Project name:
Proteus

Brief description:
Open Source Game/Graphics engine.

Target aim:
Open Source Library, no product in the common sense.

Compensation:
N/A

Technology:
NET Framework 2.0 C# 2.0 , C++
Visual Studio NET 2005, DirectX 9 ( + WGF at a later date )

Talent needed:
1-2 Programmers:
Required Skills: C# 2.0 knowledge
Required Skills ( only one neeeded ):
C++ programming.
DirectX Experience
3D Experience
UI Design
Physics APIs experience
Sound API experience

1-2 Artists:
Skills: 3D Modelling/Skinning/Animation/Texturing
Willing to produce art for a tech demo only, or contribute some
of their previous art ( we do not need original content, as long as
you own the copyright and grant us a license to use it for non commercial purposes )

Tools: Any tool that exports COLLADA files ( at the moment, 3DSMAX,MAYA,SOFTIMAGE,BLENDER )

Team structure:
Bernhard Glück: Team Lead/Lead Programmer/Software Architect
10 years of programming expertise ( commercial projects included ) Main Author of the FakedReality Game Engine ( http://fakedreality.sourceforge.net )

Website:
N/A ( Private website for initial stages of development before milestone 1 is setup with SVN/Trac etc. )

Contacts:
Bernhard Glück: bernhard.glueck@mithra.at

Additional Info:
I am aiming to produce a general useful Game Engine with integrated editing tools, 3D graphics engine and content pipeline. Initial Design and programming
is done now i need more people to start implementing the interesting parts.
Take a look at my/our previous engine at fakedreality.sourceforge.net many of the same ideas will be used in a refined form.





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