can anyone tell me how the osg's scenegraph be implemented in the irrlicht opengl's scenegraph and is osg's scenegraph is more eaily upgradeable to opengl 2.0 standards than the irrlicht's opengl's render.
irrlicht-osg and opengl2.0 queries
Started by gamedev_adi, Jul 26 2005 03:00 AM
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users












