Exchanging gear and clothes from char models
Posted 23 July 2005 - 08:21 AM
Thanks in advance for any help u could give me in this :)
Posted 23 July 2005 - 04:21 PM
Posted 25 July 2005 - 12:49 AM
Posted 25 July 2005 - 03:10 AM
For example, your Sword001.x file might have a bone on it that is called "sword_attach" and your main player skeleton has a bone called "weapon_attach_one_handed". Then when the player selects "Sword001" out of his inventory, the code tells the "weapon_attach_one_handed" bone to load the file "sword001.x" and attach itself to the bone "sword_attach".
this method can be used for differnt hairstyles, armour, clothes, shoes, helmets, horns (if you get evil like in Fable) and basically anything. Only have geonmetry for the actual naked player if you want to be able to se him naked. For example, in my MMORPG, my helmet model goes over my face model, because not all helmets are full faced and I want face to be able to show.
So in answer to your question, you only need to make models for each piece of armour, not the charatcer wearing them aswell.
Hope that helps.
Lead Designer/Project Manager - White Epsilon
Posted 25 July 2005 - 06:01 AM
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