New OpenGL Demo Posted
Posted 16 July 2005 - 09:41 PM
This latest demo exhibits two independent, omnidirectional light sources circling around a room. Both light sources are shadow mapped, using an unrolled cube map so that they can cast shadows in all directions. There is per-pixel lighting and a fragment shader is used to perform the shadow lookup.
Maybe this and the other demos on the site will be of interest to someone =)
Posted 17 July 2005 - 03:19 AM
Are you making an engine, and at what stage is it at??
Some fo those shots look a lot like the Gaziol Engine. Again, Nice work!
Posted 18 July 2005 - 06:52 AM
specular and normal mapping
character with normal mapping in the background
the simlilarity between your shader demos and the specular/bump pciture is visible, although I like yours a lot more.
Again, nice work.
Posted 18 July 2005 - 03:16 PM
Posted 19 July 2005 - 10:34 AM
Posted 24 July 2005 - 07:38 AM
Posted 25 July 2005 - 04:41 AM
Would this be impossible or just very, very difficult?
Posted 25 July 2005 - 09:40 AM
Posted 25 July 2005 - 09:51 AM
For realism in your clouds, you may want to look into ray-tracing on the gpu - but this probably wont suit older technology.
Posted 26 July 2005 - 04:28 PM
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