Game Programming Languages
Started by SxyGuy, Jul 14 2005 04:25 AM
12 replies to this topic
#1
Posted 14 July 2005 - 04:25 AM
Does anyone here know what programming language or software to use to create video games for the PS2, PS3, Xbox, or Xbox 360?
#2
Posted 14 July 2005 - 08:12 AM
C++ still, but unfortunately you'll need to have one of their development kits to get access to the specific compilers and stuff that you need. And you usually can't get a devkit without paying out a significant amount of money.
#3
Posted 14 July 2005 - 10:21 PM
You can use codewarrior's suite for devkits on the PS2 and Xbox, they don't have next gen out yet I'm afraid. (NOT FREE)
http://www.metrowerk...cts/default.htm
(Scroll down towards the bottom)
http://www.metrowerk...cts/default.htm
(Scroll down towards the bottom)
"As Cold as Ice, As Unforgiving as Steel" - */-IceBlade-\*
#4
Posted 22 October 2005 - 10:34 PM
If you didnt know the Engine that PS3 and the XBox 360 are using is the new Unreal 3 Engine. This is a very expensive engine and has not been out for lisensing that long. Check it out here http://www.unrealtechnology.com/
#5
Posted 24 October 2005 - 09:38 AM
N64314: What's that for nonsense: "The PS3 and Xbox 360 use the unreal 3 engine". A console doesn't "use" an engine, it's basically just a bunch of hardware. The games are the ones that hold the engine software, and while some gamedevelopers indeed license the unreal 3 engine, others have licensed other engines or even made their own.
C++ addict
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Currently working on: the 3D engine for Tomb Raider.
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Currently working on: the 3D engine for Tomb Raider.
#6
Posted 25 October 2005 - 03:58 AM
I am aware of that...srry guess I should have been a little more selective of the words I was using. All I am saying is that alot of games on the XBox 360 and PS3 have been being built by the unreal 3 engine. Of course other games can still use other engines and can also create an enigne of their own to produce a truly unique looking and playable game.
#7
Posted 31 October 2005 - 04:57 PM
C, Java & C++ will do everthing you need. C# and VB are also well liked languages among window programmers.
#8
Posted 03 November 2005 - 05:37 PM
Hodge said:
C, Java & C++ will do everthing you need. C# and VB are also well liked languages among window programmers.
For the platforms he's looking for, I think you'll be hard pressed to find compilers for anything besides C, C++ and assembler.
#9
Posted 03 November 2005 - 06:37 PM
eddie said:
For the platforms he's looking for, I think you'll be hard pressed to find compilers for anything besides C, C++ and assembler.
#10
Posted 03 November 2005 - 08:21 PM
Curious: What do you mean by 'standard dev-kit'?
#11
Posted 03 November 2005 - 08:55 PM
Each of the console platforms has a developer's kit. It is "standardized" for the console in question. Usually it isn't more than a couple of libraries, in certain cases a specialty compiler, maybe a cd / dvd writing utility, and system specific documentation.
#12
Posted 03 November 2005 - 09:10 PM
Right. Well normally it's actually a whole bundle of hardware. The PS2 devkit looks like a giant monolith, the GameCube is nothing more than a PC with a hard-drive attached, and the XBox is a neat-o white box (or green, if it's a debug box).
I was curious if he was mixing terms between 'standard dev-kit' and IDE, as maybe he was suggesting the best place for the OP to start would be with a good IDE (which is a good suggestion).
I was curious if he was mixing terms between 'standard dev-kit' and IDE, as maybe he was suggesting the best place for the OP to start would be with a good IDE (which is a good suggestion).
#13
Posted 04 November 2005 - 03:13 PM
Polar Sleuth said:
Each of the console platforms has a developer's kit. It is "standardized" for the console in question. Usually it isn't more than a couple of libraries, in certain cases a specialty compiler, maybe a cd / dvd writing utility, and system specific documentation.
And these Dev Kits aren't free (mostly) ...
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