Just how many are coding their own?
#1
Posted 09 July 2005 - 05:50 PM
Aye - 11924
#2
Posted 09 July 2005 - 06:08 PM
#3
Posted 09 July 2005 - 07:13 PM
#4
Posted 09 July 2005 - 08:11 PM
2462 lines in 17 files.
#5
Posted 10 July 2005 - 04:39 AM
line count is at around 15K currently
- Me blog
#6
Posted 10 July 2005 - 08:51 AM
Line count currently sitting at approx. 35,000 line of pure code, and 25,000 lines of comments!
Spree
#7
Posted 10 July 2005 - 01:58 PM
Not sure about actual code:comment code ratio, but i almost never use comments...
#8
Posted 10 July 2005 - 02:17 PM
#9
Posted 10 July 2005 - 09:54 PM
#10
Posted 12 July 2005 - 10:56 AM
#11
Posted 12 July 2005 - 04:29 PM
I've heard an engine defined as a core technology that is meant to provide efficient building blocks for an end product. If that is true, what is the minimum size / functionality for it to be considered an engine. Few of us would consider a string class an engine in itself, yet string functionality can be a very useful *part* of an engine.
Then we have all kinds of engines - graphics, sound, font, physics, etc.
Even when we use third party "engines," we often build substantial wrappers around them. So - is our wrapper considered an engine?
A-hem. Sorry to rant and rave, but this is a truly nebulous topic. On that note however, I've been writing engine style code professionally for about 3 years now. So - however many lines and files that adds up to.
#12
Posted 12 July 2005 - 04:46 PM
Size of the source is 1,6mb.
#13
Posted 12 July 2005 - 04:53 PM
Joseph Weizenbaum once wrote that you can recognize a bad computer scientist by looking at his or her aims. Bad computer scientists tend to have aimless projects, that usually never get finished or have a target so broad that it is impossible to judge wehen it's actually done.
Of course that is only half true. Since most of the people here are doing this stuff out of passion and for the learning experience. So... there I go rambling... I think the thread would have been better titled : "Who is currently writing an engine to supprt an actual game", since all the other stuff is better claissified as tech demo or something along those lines.
#14
Posted 12 July 2005 - 09:51 PM
#15
Posted 12 July 2005 - 09:58 PM
#16
Posted 13 July 2005 - 05:44 AM
#17
Posted 14 July 2005 - 07:48 PM
#18
Posted 15 July 2005 - 05:48 AM
#19
Posted 15 July 2005 - 01:25 PM
#20
Posted 19 July 2005 - 09:18 AM
~35,000 when summer started :D Considering I'm quite lazy sometimes I must've written more than a thousand rows some days. Weird.
C, based on a minimalistic core coupled with plugins giving the main app extendable objects yadayada. Since I'm not working as one or studying to become a programmer, this project is totally justified in my mind...
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