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#81 anubis

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Posted 30 May 2004 - 12:53 PM

probably this is a thread in it's own respect... if you don't want to get in trouble with baldurk you better open new ones :D

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Intelligence is memory, processing power, and experience.

i heard of people who would disapprove

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Can multidimensional arrays hold pointers to locations on a hard disc

virtual memory

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Keywords come to mind.......the journalistic keywords are probably the most important as they point to an answer, and give clues to the ai about the players intentions

check google for the eliza/alice bots.

most of the ideas you present have been used in rpgs. at least to the possible extent. one big problem is that gameworlds have to grow with the ai. a simple chatbot type of ai would obviously need no environment at all. your guy sending somebody else to his death would have to know about the dangerous spider, would have to know what dangerous is at all, would have to identify the players itentions to know what "the wrong way" is for the player (probably the player needed to fight the spider anyway), etc. etc.etc. then you would have to deal with data dependencies. things stop being valid in the game world sometimes because people die places get changed, etc.
If Prolog is the answer, what is the question ?

#82 farmerTom

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Posted 30 May 2004 - 03:59 PM

later

#83 Dave_Bagler

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Posted 03 June 2004 - 03:22 AM

My very first AI was probably was the AI for the paddle in Pong, written in C, but my first semi complicated AI was the simple simulation of an ant done in VB6.

#84 anubis

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Posted 03 June 2004 - 08:10 AM

"an" ant drone ? do you mean a swarm like algorithm ?
If Prolog is the answer, what is the question ?





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